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A jam submission

Keep It TogetherView game page

For the 20 Second Game Jam 2024
Submitted by HurDerKen — 8 minutes, 48 seconds before the deadline
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Keep It Together's itch.io page

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Comments

Submitted (2 edits) (+1)

clever game. i appreciated all 3 difficulty levels and am curious if the high scores are local to each player or global somewhere. either way, i’ll return to continue the climb as i only gave each difficulty a few runs :)

i had none of the control issues mentioned below but i also have my windows sticky keys disabled (not sure if that matters).

my only 2 suggestions are some kind of sound effect when using a tool to give it more of a “workplace environment” and a fullscreen option.

nice submission and good job!

Developer

Thanks for taking the time to play my game and for leaving a reply.

The scores are local only - I really need to learn about setting up online scoreboards given the number of arcade style games that I have made.

There are sound effects for using the tools, but a last minute addition for the walking effect overrides the tools' sound effects - It's a mistake on my part for not realising that the order of events results in this occurring. I have made a minor fix and uploaded a version with the sound effects fixed in case you are curious as to what the items' sound effects are. Thanks for bringing this up!

Submitted

have given in a few more runs; i appreciate the additions! :)

Submitted(+1)

I found the game quite interesting, although it did felt a bit too fast paced for my taste on medium and especially hard difficulty. I managed to survive on every level but could not achieve a high score on anything but the easiest level.

Something I am not sure I understood very well was how the movement of my robot worked. Sometime it felt like I had to full press the key each time to move a square, and other time I saw it zoom across the map when holding the key down ( I cannot guarantee that this is not an issue with my repeating keys settings or my keyboard being faulty though :-/).

Developer(+1)

Thank you for taking the time to play my game and to leave a comment.

The movement is admittedly very clunky - Due to the way that I've implemented the controls, it checks for the last pressed input and there is a delay for the input. Ironically, it was to prevent too many instances of the robot unintentionally zooming across. I did want the player to have the option of zooming across and be able to turn on short notice, but I wasn't able to get the controls to feel correct.

I'll keep the feedback about the difficulties in mind - initially, I was worried that the lower difficulties were too slow and easy, and that the harder difficulties would still be too easy due to the amount of items that spawn in higher difficulties. Though that's great that you managed to survive every level despite the difficulty - Excellent work!