great concept and use of physics! nice way to relieve some stress by punching a bag around. perhaps this could be expanded further with some fighting game mechanics. good job!
I had wanted to add an upgrade system to the game, but once I read the rules I realized that I can't have anything carry over across games. I might make a full version if enough people want it.
I scored 185. I’m not sure if that’s good or not :)
It seems that if the bag gets stuck in the corner, there’s no real way to get it out again, and you’re kinda stuck hitting it for 1 point at a time. I guess you should try to keep it in the middle?
Comments
great concept and use of physics! nice way to relieve some stress by punching a bag around. perhaps this could be expanded further with some fighting game mechanics. good job!
I had wanted to add an upgrade system to the game, but once I read the rules I realized that I can't have anything carry over across games. I might make a full version if enough people want it.
I scored 185. I’m not sure if that’s good or not :)
It seems that if the bag gets stuck in the corner, there’s no real way to get it out again, and you’re kinda stuck hitting it for 1 point at a time. I guess you should try to keep it in the middle?
If you dash downwards while being on the floor, or hit the floor while dashing downwards, it will pop the bag up into the air.
Ah, nice! Thanks for the hint.