the audio seems to be clipping, not sure if that’s the intention and there doesn’t seem to be any gameplay; i can draw some similarities with kinetic visual novels but i find it difficult to call it game. perhaps some player choice or interaction would be nice. other than that, i think the atmosphere is good
After the sequence played I was left with a feeling of mild confusion and waiting for the game to start. I hope this material is able to better connect with it’s intended audience
It is all about cremating a person with active senses, and the person behind the cremation didn't know about it, otherwise, you can imagine a different story behind this little game. In addition the gameplay itself it's kind of experimental, I intended to have a random gameplay of every player inside their imagination.
Based on your description, are you sure you uploaded the correct version? There is no cremation it it and it doesn't have any gameplay or even any interactivity in it beyond 'play', 'quit' and at one point 'continue'.
Not intending to be harsh about the game, just trying to understand the intention behind it because I find it confusing.
I'm fine with experimentation and I guess I'm OK with games that have no gameplay in them but I think it would be improved if the other components worked better together. Maybe if you replaced the dialogue with something relevant to the situation, even if that also appears as text rather than audio, it might work better. The blue-screen also pulls away from the feelings you are trying to invoke in the viewer. Replacing it with something connected to cremation might help.
If you wanted to develop this idea further, my suggestion would be to give the viewer the illusion that pressing buttons or keys will help them to escape the furnace. Maybe even respond to the inputs by telling the viewer that what they are doing is not helping. That would amplify the feeling of helplessness in the viewer.
Comments
the audio seems to be clipping, not sure if that’s the intention and there doesn’t seem to be any gameplay; i can draw some similarities with kinetic visual novels but i find it difficult to call it game. perhaps some player choice or interaction would be nice. other than that, i think the atmosphere is good
Thank you for playing.
I am an easily spooked person. This game spooked me successfully. Good!
Thank you for playing.
After the sequence played I was left with a feeling of mild confusion and waiting for the game to start. I hope this material is able to better connect with it’s intended audience
Thank you for playing.
It is all about cremating a person with active senses, and the person behind the cremation didn't know about it, otherwise, you can imagine a different story behind this little game. In addition the gameplay itself it's kind of experimental, I intended to have a random gameplay of every player inside their imagination.
Based on your description, are you sure you uploaded the correct version? There is no cremation it it and it doesn't have any gameplay or even any interactivity in it beyond 'play', 'quit' and at one point 'continue'.
Not intending to be harsh about the game, just trying to understand the intention behind it because I find it confusing.
Yeah, like I said it's experimental and it's based on your imagination.
I'm fine with experimentation and I guess I'm OK with games that have no gameplay in them but I think it would be improved if the other components worked better together. Maybe if you replaced the dialogue with something relevant to the situation, even if that also appears as text rather than audio, it might work better. The blue-screen also pulls away from the feelings you are trying to invoke in the viewer. Replacing it with something connected to cremation might help.
If you wanted to develop this idea further, my suggestion would be to give the viewer the illusion that pressing buttons or keys will help them to escape the furnace. Maybe even respond to the inputs by telling the viewer that what they are doing is not helping. That would amplify the feeling of helplessness in the viewer.
noted this, thank you for playing.
I didn't detect any actual gameplay in this game. Perhaps you can tell us a little about what you intended to do?