Play game
The Right Amount Of Madness's itch.io pageTeam Name
LumberJStudio
Gameplay Instructions
Your goal is to defend your junkyard against creatures made crazy by some chemicals (yeah.. zombies xD).
To help you in that task you have your gun (but they are zombie, so to kill them, you need to aim for the head !), and some service drone that need reparations.
To Repair them you need some good junks, you can find them in your JunkYard (that's why you like it so much),
But there is a downside to that, wandering around in that junkyard full of chemicals will make you crazy.
Crazy is not that bad tho, it makes you run faster (like crazy...) which will help you scavenge your scraps, but on the other side, the more crazy you are, the more your accuracy go down the drain.
Toxic zombies reaching your junkyard make you mad too tho, but on the other side killing them is satisfying to you
and will appease you.
If you go full crazy you loose, if you survive all the Toxic Zombies without going crazy you win.
The Zombies will start coming at you 15 seconds after you started the game and keep coming at you from that point.
The faster you can repair and upgrade your drones the better your chances are,
So i guess you will have to find the right amount of madness.
WASD Movements
Controls :
E To scavenge junks and bullets.
R to repair and upgrade the service drones
(Upgrade will improve the damage and fire rate of a drone).
LMB to fire
If you're submitting to "ingenious" - please describe your innovative use of an asset.
Using Landfill asset to give life to Drongo's Lore.
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Drongo Paragon Epic
Military Weapons Dark // (Sound/Particle) // Adia Entertainment
NpcZombieMan // Game-Ready
Service Drone // Dspazio
Landfill // Dave Berg
FootSteps // Mechanics Mechanics
HorrorSoundPack // V.G.
DarkAmbientSoundtrack // V.G.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is a pretty cool concept for a tower defense game. I've only played one other tower defense where I need to leave to go scavenge or collect resources, it's usually just rewarded for winning a wave or killing enemies.
I could see the gameplay loop as defend > scavenge > build. Having to go out just adds that same kind of feeling you get when frantically trying to find loot in random houses in games like Fortnite before the zombies come.
Hello,
Thanks a lot for that feedback that's really cool to read, means a lot to me :).
I wanted to add much more on the "build" part (like being able to configure the drones as flamethrowers or grenade launcher and have a workshop to improve/create your own weapons) and more ennemy type but I add to keep the scope small to deliver it in time for the jam xD.
I will probably iterate on the concept tho and try to polish and update it ^^.
I also need to set up some kind of system allowing you to check your base while you are away scavenging.
Thx again.