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MetricZero

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A member registered Dec 10, 2017 · View creator page →

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I had a blast playing this.

My game ended with me running out of ammo though and just trying to survive for as long as I could lol.

There's great enemy variety, and the music is bopping. Art style is very cohesive and good too!

You guys  did a great job!

I love you all <3

Hilarious concept executed very well! Interacting with everything is fun and the style and music is charming. Wonderful job guys!

Super cute and fun game! The main mechanic is really a complicated one to pull off, but you guys did great and did a lot with it.

Also the music is chill <3

Yeeting the crabs puts this at a 10/10 from me.

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We really appreciate that! Our hearts and souls went into making this in the short time we had.

Thank you! I'm glad you enjoyed it!

Thank you so much!

Thank you so much!

Thank you!

Thank you!

We tried to add a little feedback on playing the correct notes but ran out of time and faced many major issues during development. It's a miracle we were able to submit it in a working state just in time, thanks to the frantic efforts of the team in the very last hour.

This game came out really well and after the judging is over I think we may continue to polish it a little bit more with all the feedback we've received.

Thank you! That mechanic actually came to me in a dream. I was really happy that we were able to implement it.

Cute as heck! I love the art.

Thank you so much!

This is a hilariously awesome concept for a game. Really cool!

Good job on this!

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Super cute and love the mix of sprite and 3d art. You did a great job!

Edit: Hey wait a minute, I know you! I've commented on your work a long time ago on DeviantArt! What a small world..

<3

Very cute <3

Super fun. This is really well done, good job!

This is a really cool art style you've got here.

This is really cool. Love the effects and art.

This is adorable, I love it.

This is a really cool game concept. Reminds me of the old skydiving sections of Ratchet and Clank.
 You should polish this up a bit after the jam, it already makes for some really epic scenes. Good job on this!

The cel shading and asteroid field looks awesome.

I liked the atmosphere you created! The robot bunny is a cool model too.

Super fun. Got lost playing this for the last 30 minutes.

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Oh I love this so much. I wish I had a VR headset to give it a try. This has an amazing sumi-e feeling art style. I also really enjoy fishing in games!

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Congrats man! This was definitely one of my favorite entries.

Thank you! <3

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Thank you! <3

I wanted to also thank you again for when we spoke a long time ago, you helped me figure out how to mask out bubbles based on world height so they don't appear above water and instead fade out as they get to the water's surface.

Learned a lot about water and underwater from you and really do appreciate that.

Nice job! I really like how the arena changes. This reminds me of a mini-game you might see in Mario Party or something. The visuals and everything feel very coherent.

Thank you :D

Much love <3

I'm really happy to hear that!

The game was almost a disaster until I had some friends play test it about halfway through the jam. They helped me focus in on the idea of creating feedback by interaction with the world, i.e. growing larger as you collect more orbs and having a resolution.

Before that, it was actually just an endless collection game to make chimes and that somehow had the opposite effect of stressing people out!

Cheers!

Thank you! <3

Thank you so much! 

I pulled 2 all nighters to finish the visuals in time and really just wanted to polish the heck out of it.

Also really tried hard to get that 100MB. There's some plugins that I think could have been deleted that were included with the standard build, like support for VR and the Redist which probably would have brought it below 100MB. But maybe that would break things if people didn't have them installed already, I'm not sure.

The content files themselves only hit about 50MB. It's just all the Engine files included. So if they don't count those, it's under 100MB. Fingers crossed!

When I've recovered I'd really like to make a breakdown of everything that went into this.

Love the perspective shifts.

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This is definitely one of my favorites. Great job on this!

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This is a pretty cool concept for a tower defense game. I've only played one other tower defense where I need to leave to go scavenge or collect resources, it's usually just rewarded for winning a wave or killing enemies.

I could see the gameplay loop as defend > scavenge > build. Having to go out just adds that same kind of feeling you get when frantically trying to find loot in random houses in games like Fortnite before the zombies come.

The slide into jump into slide mechanic is very fun to move around with.