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(1 edit)

This is a pretty cool concept for a tower defense game. I've only played one other tower defense where I need to leave to go scavenge or collect resources, it's usually just rewarded for winning a wave or killing enemies.

I could see the gameplay loop as defend > scavenge > build. Having to go out just adds that same kind of feeling you get when frantically trying to find loot in random houses in games like Fortnite before the zombies come.

Hello,

Thanks a lot for that feedback that's really cool to read, means a lot to me :).

I wanted to add much more on the "build" part (like being able to configure the drones as flamethrowers or grenade launcher and have a workshop to improve/create your own weapons) and more ennemy type but I add to keep the scope small to deliver it in time for the jam xD. 

I will probably iterate on the concept tho and try to polish and update it ^^.

I also need to set up some kind of system allowing you to check your base while you are away scavenging.

Thx again.