Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Busy DayView game page

Its a busy day at the delivery centre, and you are the only one available on shift!
Submitted by aashishvasu (@ashaolinmonkey) — 2 days, 23 hours before the deadline
Add to collection

Play game

Busy Day's itch.io page

Team Name
SST

Gameplay Instructions
WASD || Left Joystick - Move
Left Click || X - Pick up/Drop boxes
Q/E || LB/RB - Rotate Camera
Esc || Start - Pause/Unpause

For more detailed instructions, see the ingame tutorial or the game page!

What platform is your game built for?

Windows

List any content that was created before the jam.
Textures
Ceramic tiles normal and albedo - Quixel Megascans
surface imperfections - Quixel Megascans

Sounds
foley-step-wood (4) - weloveindies.com
glass shatter - weloveindies.com
humming (2) - weloveindies.com
impact textile punch - weloveindies.com
whoosh and ding - weloveindies.com
piano music (x3) - weloveindies.com

Fonts
ZCOOL KuaiLe - https://fonts.google.com/specimen/ZCOOL+KuaiLe
Nanum Pen Script - https://fonts.google.com/specimen/Nanum+Pen+Script

Link to Gameplay Footage
https://youtu.be/4LJRh4t65cs

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Very relaxing and chilling even the note on game over is nice. good luck!

Submitted(+1)

Sometimes character launches in air and out of map when picking up packets. Otherwise it was good. :)

Developer

"Its a feature not a bug" hahaha

(+1)

A good idea made into a great game. Kudos. I played for hours :) :) 

Submitted(+2)

Pretty relaxing game. I had fun  trying it. The only small complain I has is that it can be a bit difficult to see the colors on the packets.  But overall a pretty good jam game. Well done.

Developer(+1)

Thanks!

I agree about the packages, I was trying a lot of different combinations of lighting levels, but nothing seemed to work just right

Submitted

I think a better solution would have been make the specular value close to 0 and Roughness close to 1 in your packets material.

Developer

Actually the package colour is masked to be a roughness of 1 actually, and the colours are emissive. I thought that would be enough, but yeah I think I should have done the entire package

Submitted(+1)

If you turn the emissive too high, the color gets too light.

Submitted(+1)

just an enjoyable game man, chill af

Developer

Thank you! I'm pretty pleased with it overall! I just wish I had a BIT more time to polish out the tutorial

Submitted(+1)

i think that applies to all of us

(+1)

Fun game!  Simple, yet very enjoyable. I was hooked to it.  :)

Developer(+1)

Thank you!