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I think a better solution would have been make the specular value close to 0 and Roughness close to 1 in your packets material.

Actually the package colour is masked to be a roughness of 1 actually, and the colours are emissive. I thought that would be enough, but yeah I think I should have done the entire package

(+1)

If you turn the emissive too high, the color gets too light.