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A jam submission

OrganizeView game page

Don't Agonize, Organize!
Submitted by Team M8rix — 3 hours, 21 minutes before the deadline
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Play game

Organize's itch.io page

Team Name
M8rix

Gameplay Instructions
VR only Game
Use VR Controllers to move around the environment.
Use Left joystick for Locomotion.
Use Right Joystick to rotate left or right.
Use Grip to Grab and Release Object.
Use Trigger button to use Magnifying glass to observe items in the environment closely.

What platform is your game built for?

Windows
Windows Mixed Reality

List any content that was created before the jam.
Sounds Used from WeLoveIndies.
VR Expansion Plugin.
101 props from Unreal Marketplace.
BigTriplexHouseVilla from Unreal Marketplace.
Advance MagicFX13 from Unreal Marketplace.
Foodpack_01 from Unreal Marketplace.
Free Furniture Pack from Unreal Marketplace.
Old Brick House from Unreal Marketplace
Victorian House Exterior from Unreal Marketplace
Voxel Cars from Unreal Marketplace.

Link to Gameplay Footage
https://youtu.be/2WboNRgEVV0

Which Engine version did you use to create your entry?
4.27

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Comments

Submitted

Hello! I played on Vive headset with Index Controllers on a 1070 GPU.

The idea is very cool - nice match of the theme and a neat little puzzle game. My computer really struggled with the frame rate though, which did make it hard to play. SteamVR was showing anywhere between 22ms to 34ms (so, all red). The target my computer wanted to hit was 11ms. We struggled with performance on our game and didn't find out until after the jam that we had anti-aliasing turned on. It looked like you had it turned off, but something to double check if you want to try to increase performance - lighting also might of played a factor in the performance, hard to say!

I played until the kitchen level but then had to stop due to a headache forming (cause framerate and smooth locomotion). 

Fun fact - we're also utilizing the VR Expansion Plugin! I noticed I could only grab with my left hand in your game, I don't know if that was intentional or not, but just wanted to let you know. 

Overall, neat little game! Very well done.

Developer(+1)

thanks for playing our game, i'm glad you liked it, we are figuring out performance optimizations, in our project we have anti aliasing turned off like you said, all objects are dynamic because everything is a blueprint actor which is placed dynamically, i have a master blueprint which mirrors anything you feed it, it can mirror a static mesh, a blueprint actor and now i'm working on mirroring a skeletal mesh, so far i think what really can improve performance is texture streaming resolution, i'm not sure but i will experiment on that 

Developer

also did you press your triggers in game? did you see a magnifying glass in your hand while holding trigger?

Submitted

I did not - sorry! Actually forgot about that mechanic and never felt like I needed to use it. I'm assuming it would best used to look at ceiling objects? So, more like a telescope than a magnifying glass? Which I could see being helpful!

Developer(+1)

yes, it is a hidden feature people might stumble upon while messing around with controls, since trigger is something people normally press while playing a VR game, it is used to see ceiling objects a little closer to figure out the difference, it was not necessary so i treated it like an optional feature