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thanks for playing our game, i'm glad you liked it, we are figuring out performance optimizations, in our project we have anti aliasing turned off like you said, all objects are dynamic because everything is a blueprint actor which is placed dynamically, i have a master blueprint which mirrors anything you feed it, it can mirror a static mesh, a blueprint actor and now i'm working on mirroring a skeletal mesh, so far i think what really can improve performance is texture streaming resolution, i'm not sure but i will experiment on that