yes, it is a hidden feature people might stumble upon while messing around with controls, since trigger is something people normally press while playing a VR game, it is used to see ceiling objects a little closer to figure out the difference, it was not necessary so i treated it like an optional feature
Team M8rix
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thanks for playing our game, i'm glad you liked it, we are figuring out performance optimizations, in our project we have anti aliasing turned off like you said, all objects are dynamic because everything is a blueprint actor which is placed dynamically, i have a master blueprint which mirrors anything you feed it, it can mirror a static mesh, a blueprint actor and now i'm working on mirroring a skeletal mesh, so far i think what really can improve performance is texture streaming resolution, i'm not sure but i will experiment on that
Hello Plus2Studios,
Thank you for appreciating the game. Our game is currently supported on Oculus Rift, Oculus Rift S, Oculus Quest with Link Cable & Airlink, Oculus Quest 2 with Link Cable & Airlink. Please use the mentioned headset to get the best experience.
PS: The game is well experienced while in a seated position.