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A jam submission

GMGD_SchmuzzlerView game page

Entry for Epic Game Jam 2022
Submitted by GrumpyMunkyIndy — 4 hours, 19 minutes before the deadline

Play game

GMGD_Schmuzzler's itch.io page

Team Name
GrumpMunkyGameDesign (GMGD)

Gameplay Instructions
Movement: WASD or Left Thumbstick or DPad
Fire: Bottom Face Button on controller, Right Trigger or Space Bar
Return to Main Menu: Escape Key

Local Multiplayer is included, Player 1 and 2 can alternate between keyboard and mouse depending on their ship preference, controls as listed above.

What platform is your game built for?

Windows

List any content that was created before the jam.
The Only Content created prior to the jam was:
- A Generic Smoke Puff Texture
- All of the Music used In game

Link to Gameplay Footage
https://youtu.be/o_G4hfqAoSo

Which Engine version did you use to create your entry?
4.27

Leave a comment

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Comments

Absolutely LOVE this game classic old skool gameplay with that little twist on the controls to take it out of the ordinary and make it something special. the controls have caught me out a few times hitting obstacles and things like that, once you've got a feel for it you can blast your way through the level and really have a lot of fun doing it. really well conceived idea and very well delivered! I look forward to seeing more of this game. 

Developer

Ask and I Shall Deliver: https://grumpymunkyindy.itch.io/schmuzzler

Latest version of the game with more levels, story elements, new models, effects and weapons.

Thanks for the positive comments and hopefully the new version without the gamejam limitations gives a better idea for what I was going for.

I am sorry but I think the game has a speed issue. When I play the game on my computer it runs so fast that it is unplayable.

Developer(+1)

It's meant to be, It harks back to the Old Skool Bullet Hell Shmups of the 80's and 90's.
I've tested it vigorously on my system and it runs at pretty much exactly the speed I want it to, I'm working on an update currently with higher poly assets, more visual effects and the like. It does run fast, but its intended to.

(1 edit)

I do understand it had to run fast, and that is super cool. But it ran so fast, that when I just really fast clicked the key it goes from one side all the way out of the screen, and every thing else moves in a super extreme speed. Have you remember to use delta time in you speed calculations?

Developer(+1)

I presumed that might be the issue right after reading your comment, so when I went back and updated the game with new levels, models and effects I also capped the frame rate to 60fps with a minimum target of 40fps, not the most elegant of solutions but as far as my limited testing has panned out it seems to have solved the issue. I was indeed using tick to control movements without taking the delta seconds into account.

I have a new hugely updated version with New UI, models, more levels and bosses and the capped frame rate

https://grumpymunkyindy.itch.io/schmuzzler

If you have the time it would be hugely helpful to know if this fixes the speed issue on higher end systems, my specs are woefully low running with a 1050ti and the like so I wasnt really able to test it on higher spec systems prior to putting it out.

im hoping this solves the issue and since old skool shooters tended to run at 60fps on 8bit and 16bit systems a higher frame rate would be undesirable in any case!

Thanks for the feedback so far!

You have fixed the issue. The game is really good and I love the game aesthetics. Well done.

Submitted(+2)

I love how complete and polished this game feels. A novel twist on the classic shump formula to fit the theme, excellent work!

Developer(+2)

Thank you for the comment, I really Appreciate it! I tried my best to do what I could within the time frame whilst creating as much of the content as possible from scratch. All the models effects etc, I would have liked to have had more intricate patterns, better effects and smoother transitions but I did what I could within the allotted time limit.
I have been slowly adding to it alongside other projects now I am free of the Game Jam time and content restrictions so expect to see an updated version with higer fidelity graphics, models and VFX on the page soon (uploads are disabled while judging is in progress, I doubt I will place but its been a fantastic learning experience)
Thanks again for the comment, positive feedback is really important , espescially to solo devs like myself whose entire workflow can be dictated by mood and motivation, thank you for playing it and taking the time to comment!

Submitted

100% agree, this looks so polished (probably better than some commercial games), I would have gone crazy playing something like this when I was a child!

I spent days on shumps and games like space impact and I still enjoy them a lot!

Good job and good luck for the Jam!