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It's meant to be, It harks back to the Old Skool Bullet Hell Shmups of the 80's and 90's.
I've tested it vigorously on my system and it runs at pretty much exactly the speed I want it to, I'm working on an update currently with higher poly assets, more visual effects and the like. It does run fast, but its intended to.

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I do understand it had to run fast, and that is super cool. But it ran so fast, that when I just really fast clicked the key it goes from one side all the way out of the screen, and every thing else moves in a super extreme speed. Have you remember to use delta time in you speed calculations?

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I presumed that might be the issue right after reading your comment, so when I went back and updated the game with new levels, models and effects I also capped the frame rate to 60fps with a minimum target of 40fps, not the most elegant of solutions but as far as my limited testing has panned out it seems to have solved the issue. I was indeed using tick to control movements without taking the delta seconds into account.

I have a new hugely updated version with New UI, models, more levels and bosses and the capped frame rate

https://grumpymunkyindy.itch.io/schmuzzler

If you have the time it would be hugely helpful to know if this fixes the speed issue on higher end systems, my specs are woefully low running with a 1050ti and the like so I wasnt really able to test it on higher spec systems prior to putting it out.

im hoping this solves the issue and since old skool shooters tended to run at 60fps on 8bit and 16bit systems a higher frame rate would be undesirable in any case!

Thanks for the feedback so far!

You have fixed the issue. The game is really good and I love the game aesthetics. Well done.