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A jam submission

WildidooView game page

Submitted by CGIXE — 13 hours, 30 minutes before the deadline
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Wildidoo's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#53.7503.750
Enjoyment#63.2503.250
Overall#63.3753.375
Presentation#73.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was the majority of the art created during the jam?
Yes, all

Was the majority of the music created during the jam?
Yes, all

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Comments

I like the Wildidoo sprite, it's really cute! I think the conceit of this game is interesting, I just wish it was a little bit more thought out---each level feels like a pixel hunt for the steak, and the banana peel hazards don't really add anything, they're just kinda annoying. To Luke's comment: I definitely agree that I wish the Wildidoo was chasing me or something like that. I hope you decide to keep working on this game, I think there are a lot of additions that would really improve it!

Well done! There's a lot to praise here, not only is there fun gameplay but you have a impressive UI system linking scenes together — which takes a lot more effort than people realize!

I love the concept of the wildidoo, and I love the main premise of the game. Finding the meat and exploring the levels is fun. The banana maze is def my favorite level! I think the game could benefit from even more obstacles — I love how each level presents a unique twist, but I think the game is missing a sense of danger - I wish the wildidoo was chasing me, and I was getting attacked by geese or something! There's real potential for a frantic/action game here. But the exploration ended up being a lot of fun too! The maps are just big enough you feel like you get to really look around, but the levels don't drag on. That's a tough balance to strike, and you got it!


Overall, well done! Very impressive.

Submitted

The backstory pixel art goes hard! I like the concept, and the wildidoo looks quite cute, if a bit ferocious. The first time I played, I couldn't find the meat fast enough, so I ended up just waiting out the wildidoo, but by the second level I got the hang of it and was able to tame it quickly after that. I like the idea of the banana peels and the energy cans being movement effects, though I just moved diagonally the whole time since that is a movement boost due to the way it's coded :P I think the wildidoo chasing you or being a sort of threat would have been a cool addition to add some sort of tension or stakes to the gameplay. The mazes fit that role pretty well though!