The backstory pixel art goes hard! I like the concept, and the wildidoo looks quite cute, if a bit ferocious. The first time I played, I couldn't find the meat fast enough, so I ended up just waiting out the wildidoo, but by the second level I got the hang of it and was able to tame it quickly after that. I like the idea of the banana peels and the energy cans being movement effects, though I just moved diagonally the whole time since that is a movement boost due to the way it's coded :P I think the wildidoo chasing you or being a sort of threat would have been a cool addition to add some sort of tension or stakes to the gameplay. The mazes fit that role pretty well though!