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A jam submission

Limitless LimitsView game page

Defeat your enemies and overcome the random challenges life presents you.
Submitted by rhysgilliam — 1 hour, 49 minutes before the deadline
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Limitless Limits's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6674.667
Fun#43.3333.333
Overall#43.1673.167
Visuals#53.5003.500
Audio#111.1671.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This was a really neat and polished game with a very clear mechanic, and I enjoyed (in a very stressed out way) having to quickly figure out what I was and wasn't able to do before the slimes converged on me. I think one way to polish this mechanic is that currently there's a lot of hunting down the slimes , and due to the size of the map and your movement/attack speed, this takes a long time, meaning you are stuck with the same limitation for more time, even though the point of the game I assume is to be cycling between various limitations quickly and adapting to them. So I think the focus should be less on killing the slimes since that's just clicking buttons, and more on that initial moment of figuring out your weakness. I think with less slimes, each stage would go by quicker, which is a better experience, but you can figure out how to tweak it to your own liking. Overall, cool concept and very smooth, unbuggy execution. 

Submitted

This was a really neat and polished game with a very clear mechanic, and I enjoyed (in a very stressed out way) having to quickly figure out what I was and wasn't able to do before the slimes converged on me. I think one way to polish this mechanic is that currently there's a lot of hunting down the slimes , and due to the size of the map and your movement/attack speed, this takes a long time, meaning you are stuck with the same limitation for more time, even though the point of the game I assume is to be cycling between various limitations quickly and adapting to them. So I think the focus should be less on killing the slimes since that's just clicking buttons, and more on that initial moment of figuring out your weakness. I think with less slimes, each stage would go by quicker, which is a better experience, but you can figure out how to tweak it to your own liking. Overall, cool concept and very smooth, unbuggy execution. 

Submitted(+1)

1/5 по звукам ибо я ничего не слышал, визуал и тема хорошие и соответствуют теме. в целом очень годная маленькая игра с трудным управлением.

Submitted(+1)

This is a fun little game that fits the theme really well! The variety of limitations is cool, and you did a good job with keeping your scope in check with this small yet complete game. The hitboxes can be a bit frustrating sometimes with how difficult it is to hit slimes, even with directional attacks, but that's just a minor thing that could be worked on, or even made into its own limitation of a short attack range!

Developer

I appreciate the feedback! Yeah, if I end up improving it, hitboxes will definitely be on the list of things to fix, but first I should add audio LMAO. That's a good idea for a new limitation though, I might steal that!