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Limitless Limits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.667 | 4.667 |
Fun | #4 | 3.333 | 3.333 |
Overall | #4 | 3.167 | 3.167 |
Visuals | #5 | 3.500 | 3.500 |
Audio | #11 | 1.167 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a really neat and polished game with a very clear mechanic, and I enjoyed (in a very stressed out way) having to quickly figure out what I was and wasn't able to do before the slimes converged on me. I think one way to polish this mechanic is that currently there's a lot of hunting down the slimes , and due to the size of the map and your movement/attack speed, this takes a long time, meaning you are stuck with the same limitation for more time, even though the point of the game I assume is to be cycling between various limitations quickly and adapting to them. So I think the focus should be less on killing the slimes since that's just clicking buttons, and more on that initial moment of figuring out your weakness. I think with less slimes, each stage would go by quicker, which is a better experience, but you can figure out how to tweak it to your own liking. Overall, cool concept and very smooth, unbuggy execution.
This was a really neat and polished game with a very clear mechanic, and I enjoyed (in a very stressed out way) having to quickly figure out what I was and wasn't able to do before the slimes converged on me. I think one way to polish this mechanic is that currently there's a lot of hunting down the slimes , and due to the size of the map and your movement/attack speed, this takes a long time, meaning you are stuck with the same limitation for more time, even though the point of the game I assume is to be cycling between various limitations quickly and adapting to them. So I think the focus should be less on killing the slimes since that's just clicking buttons, and more on that initial moment of figuring out your weakness. I think with less slimes, each stage would go by quicker, which is a better experience, but you can figure out how to tweak it to your own liking. Overall, cool concept and very smooth, unbuggy execution.
1/5 по звукам ибо я ничего не слышал, визуал и тема хорошие и соответствуют теме. в целом очень годная маленькая игра с трудным управлением.
This is a fun little game that fits the theme really well! The variety of limitations is cool, and you did a good job with keeping your scope in check with this small yet complete game. The hitboxes can be a bit frustrating sometimes with how difficult it is to hit slimes, even with directional attacks, but that's just a minor thing that could be worked on, or even made into its own limitation of a short attack range!
I appreciate the feedback! Yeah, if I end up improving it, hitboxes will definitely be on the list of things to fix, but first I should add audio LMAO. That's a good idea for a new limitation though, I might steal that!