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This was a really neat and polished game with a very clear mechanic, and I enjoyed (in a very stressed out way) having to quickly figure out what I was and wasn't able to do before the slimes converged on me. I think one way to polish this mechanic is that currently there's a lot of hunting down the slimes , and due to the size of the map and your movement/attack speed, this takes a long time, meaning you are stuck with the same limitation for more time, even though the point of the game I assume is to be cycling between various limitations quickly and adapting to them. So I think the focus should be less on killing the slimes since that's just clicking buttons, and more on that initial moment of figuring out your weakness. I think with less slimes, each stage would go by quicker, which is a better experience, but you can figure out how to tweak it to your own liking. Overall, cool concept and very smooth, unbuggy execution.