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A jam submission

Disruptive DungeonsView game page

A dungeon crawler about losing game mechanics
Submitted by Fossinating — 1 hour, 1 minute before the deadline
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Disruptive Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.8003.800
Theme#53.4003.400
Visuals#62.8002.800
Overall#72.8002.800
Audio#101.2001.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really like the amount of UI stuff you implemented in here and how much information you're trying to convey to the player. There are some small things like select button being barely visible over normal text (you should be able to just click on it intuitively), and the bottom right corner having a VERY small display of what is forbidden. But I liked that the color of the slots actually corresponded to the field that disabled them (I made that connection before ever noticing the bottom right, if that means anything). So I suppose the biggest issue is proper UI scaling and readability. But the gameplay itself was perfectly fine and it manages to be a rolling ball without feeling out of control, as it was somewhat snappy and the amount of momentum feels about right. I also did not know how to move down, and never figured it out, but that's okay - maybe edit your description?

Submitted (1 edit)

This game is amazing, especially for a game jam! It's really fun, with a snappy-feeling response despite physics-based movement, and a cool gimmick and abilities. The procedural generation of a small dungeon is very cool and well-done! I didn't know that I could go downwards through platforms at first, which made it a bit frustrating on my first run because I thought I was stuck, but it was lack of communication rather than a bug. Maybe the gun and shield could use some limitations, like a reload or health for the shield that regenerates once it hasn't been in use for a second, but that's just a design choice. I also think that having separate disruption fields for the gun and shield and for the boost and whatever the other ability you might add would be a cool way to force the player to think about how the limitations affect gameplay even more. Anyway: awesome, solid game!

Submitted

Звук, если он был, то у меня не было.

тематика понятна, но я не понял как брать оружие в руки после нажатия F