This game is amazing, especially for a game jam! It's really fun, with a snappy-feeling response despite physics-based movement, and a cool gimmick and abilities. The procedural generation of a small dungeon is very cool and well-done! I didn't know that I could go downwards through platforms at first, which made it a bit frustrating on my first run because I thought I was stuck, but it was lack of communication rather than a bug. Maybe the gun and shield could use some limitations, like a reload or health for the shield that regenerates once it hasn't been in use for a second, but that's just a design choice. I also think that having separate disruption fields for the gun and shield and for the boost and whatever the other ability you might add would be a cool way to force the player to think about how the limitations affect gameplay even more. Anyway: awesome, solid game!