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A jam submission

Redraw the Colorless WorldView game page

You made a dungeon but forgot to finish setting it up...
Submitted by die_dai — 57 minutes, 33 seconds before the deadline
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Redraw the Colorless World's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43.1333.133
Overall#63.1783.178
Creativity#83.3333.333
Presentation#93.0673.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Was the majority of the art made by your team?
Yes

Was the majority of the music made by your team?
No, https://pixabay.com/music/video-games-8-bit-air-fight-158813/

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Comments

Jam HostSubmitted

Love the easter egg room in this game coming from a totally not biased perspective of having worked on those games with you :) Besides that, there's clearly a lot of thought put into the level design in order to be able to traverse things in several directions and not soft-lock yourself any time, and the overall map, even without pointers is structured in a way where there's two clear branches and you kind of know where you are, so when you have to back-track (which may happen) you only have to execute it, you don't necessarily need to know where to go. The difficulty progression is also extremely natural with the unturned dungeon almost like a tutorial, while also not requiring players to learn any more levels or skills, and it actually plays more like a puzzle where you have to reason out which equipment you need rather than just brute forcing things with precision, which is really nice. It might be possible for players to miss things or get stuck if they skip text or aren't the curious kind, so that is something that maybe further tutorialization and environmental cues might help with. 

This was AWESOME! This whole game was executed so well. The concept alone is super creative; I love segments in games where you go to the end of an area, but then I have to turn around to get back out and things have changed.  The pixel art was super clean, everything was distinct & nothing really clashed together at all. I love the little  particles on the item pedestals especially. Good music loop to convey that sense of adventure, and it only turning on once the dungeon is activated is a great choice. I also appreciate the difficult sections where you had your powerups but also didn't, adding some challenge & variety. Seeing that character from the other game you worked on was also a nice little reference lol. Overall I had such a fun time with this experience, I have no major critiques whatsoever!

Submitted

A+ Concept, but dear god it's frustrating. Would appreciate a full screen option as well! 

Submitted

I could not walk on the WASD and I could teleport to the right mouse button

Jam HostSubmitted

This was amazing! The art was really good and consistent, and it tied the game together. The concept was really cool! I love the idea of having to leave behind abilities to make puzzles harder for getting out, and you did a great job at making a fitting story for why that would happen. The movement and mechanics were were responsive and felt good to use, too.