Nice work. If you get a few shooting enemies that spawn one after the other there isn't really any way to live. You either take too much damage or your sadness gets too high. But such is random. Really impressive for 3 hours though.
Also, I love how we both ended up with such similar game names. Really fun coincidence. Well done on the game.
Play abomination
ROBO Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 3.500 | 3.500 |
Theme | #24 | 3.000 | 3.000 |
Innovation | #25 | 3.000 | 3.000 |
Technical | #36 | 2.500 | 2.500 |
Overall | #45 | 2.583 | 2.583 |
Fun | #51 | 2.000 | 2.000 |
Graphics | #60 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
I really liked the multiple health system, with health, energy and sadness, A lot of strategy must be put into the game with this system.
I had some problems playing it though, the jump button did not work sometimes. And the enemies sometimes spawn in a manner that was impossible to avoid them.
Which song(s) did you choose for the theme and how did you incorporate it/them?
Runner. It fits with the urgency of the game.
Which parts of the game did you create BEFORE the jam STARTED?
None. Most of the game was done for the TriJam 14 which ran in parallel with this jam.
Which parts of the game did you NOT create?
The music
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