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Timmytatt

66
Posts
2
Topics
12
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17
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A member registered Oct 10, 2018 · View creator page →

Creator of

Recent community posts

mainly near the debris or asteroids

thank you very much. 

I may have forgotten to add in a limit to the spam  of the enemies, apologise for that 

thank you, what were the bugs that you came across if I may ask

sorry you had issues with the game.

I ended up having issues getting some of the code to work so had to improvise. 

this game has some very cool mechanics in it

I really enjoyed the resource collection part.

Thank you 

I found the movement to be a tad unresponsive in some parts. Aswell as some enemies have thw ability to spawn on too of you. 

Although I did enjoy the game play.

Thank you 

loved the art work that this submission has. 

Personally I was struggling to keep up with the information being given out to us. 

Though the idea felt really fluid. 

Thank you 

this was an interesting game to jump into. 

Loved how the levels reflected the differences in the wastes and artefacts that could be found. 

Thank you 

this was a fun concept and u really enjoyed how the artefact added to the abilities you gain. 

Thank you 

I loved the incorporated Greek mythology.

Was so confused to start with, but got the aim of the game fairly quickly. 

Thank you 

the visual impact of the game is astounding, I personally had problems with the puzzles, but that might be the fact I am bad at jumping puzzles haha. 

I really enjoyed the game though.

Thank you 

this was a really interesting and well though out game, I enjoyed the labyrinth style layout. 

Thank you 

thank you for the feedback, it was a massive task to take on and we ended up running out of time.

yeah i noticed that too, the cursor lock was meant to turn off on that screen sorry about that.

I will look at trying to make a better version of the game some time in the near future

the art work and movement are spot on, I did however not understand on how to fix things in the space craft.

But still is really nice to just cruise around and look at the sights 

Love the art work and mechanics of this game, though I couldn't make the jam spread haha, I still enjoyed moving in the simulated zero gravity environment 

This was a fun little enjoyable game, could easily end up spending way too much time playing it.

Thank you so very much, yeah the time frame crept up a bit on us in the end haha 

thank you so very much for playing the game, this feedback is really great thank you.

for the Enlightenment theme i tried to go for the age of enlightenment as being the root for politics, science and such, this is why the game was tried to be based in a early children development center like a daycare or school, though may have just told myself this would work haha.

again thank you playing and the feedback

it's all good a little possession is good from time to time haha

thank you so very much for taking the time to play the game, we are so glad that you enjoyed your experience with it.

this was a great game and love the way that the themes were put together, only issue i came into that was fine, is the quit button no working 

I really like this game, it has all the best parts of the gameplay i like, though i was confused by the blue box and had to investigate but ended up getting possessed :(.

this was a fun game to play, the only problem i came across was the UI scaling for my computer but in saying that i didn't play in window mode.

thank you very much for taking the time to play the game that i made.

i wish i was able to finish it in time before the end of the jam but i did start this a day late haha.

though i am interested in the audio part as everything should have a bit of music or a sound effect.

again thank you for the feedback.

thank you for the feedback,as for the loop we were aiming to add in the combat mechanic to it but alas we had no time to.

for the harvesting i agree that there should be an indicator of some sort to be able to inform the player of what is happening.

all of the ideas that we had for this game may well be able to be put in at a later date if the project is continued.

once again thank you for the feedback and taking the time to fully explore the game that we were able to make for the jam. 

that would be awesome to see how you re-work those parts, some creative ways could come from this and some interesting developments too, would love to see what you change and how the world moulds to the creative thoughts that you have brewing.

i really liked this game a lot, partly because it seems so polished.

i really like the concept and the particles that come of the bullets.

though i would ave to say the game did get a little boring after a while, and the large darker buildings don't regenerate correctly, i thought they were a once off kill, but it was just a bug with the resources being renewed.

thank you

this was a fun little game, i really like the touch with the roof.

i found that surfing on the heads of the enemies allowed me to pass them with ease, so don't know if this was the plan or if i exploited it, but aside from that i really liked the game 

Thank you 

this was a good game to play, the way to win isn't easy as straight to the point, the edge detection helped me to be able to get places, so don't know if that was intentional or not haha.

the only problem i have with the game is the feel of the character and the way it moves, it feels to be not as fluid as one would expect, but this is just my thoughts on the movement.

great game regardless.

thank you 

not a problem, like i said though this is my issue TBH.
i am not really a PC game player and struggle with the need to click on the object and then have to move it with the controls haha.
I'm just used to other ways of it being done.
the game is good though and i don't expect anything to change based on my inability to play it.

The game itself is a well pieced together concept, though I do struggle with how the topic was attempted, but it is still a good game to play 

I like this game, though I did find it a tad difficult to control everything, but that is my fault haha

I really like this game and think it would be perfect for biding your time as you wait for the day to pass you by.

I really enjoy the look and feel of the game and how well it works.

For myself having the player move more instantly when changing direction would be nicer, but the rest of the game is really well done.

thank you for the enjoyment 

Thank you for playing our game, sorry you had so many problems with the adventure mode.

the models for the enemies that we used were actually planes and sprites, so this is why the sides of them seem non-visible.

as we progress with the feedback, there will be the changes made to the game to reflect what we are aiming for.

If the time allows for this to happen that is 

I really liked this one, though the idea that you may never be able to win it is a bit daunting.

the spin attack was mentioned in the instructions, but not that it had a charge to it in order to use it, but all good found that out, the only other thing was if the player ran into the mouse it did this spin of its own.

I liked the concept of this game, though is it me or are you not able to find the tagets after they move down the stairs?

the spell were a little out of focus but we could be a wacky old witch haha, the models had a mice texture but they were not flush together so i could see out of the map.

all in all a really nice game to play 

i liked this game even i couldn't get past the first floor, the voice over that was there was a nice touch.

that day unwrapping paid off haha 

I really liked where this game could be headed, though the only problems i had while playing it was the fact that it was difficult to know what to do with the controls as they were not explained, the SFX got a little loud at times and i had troubles placing the troops sometimes.

all in all though this was fun and i did enjoy the game.

Thank you so very much for taking the time to play the game we created for the jam.

the art we were going for seems to have paid of for the most part, thank you for that.

did you find anything about the game to be lacking or missing in any context?