mainly near the debris or asteroids
Timmytatt
Creator of
Recent community posts
thank you so very much for playing the game, this feedback is really great thank you.
for the Enlightenment theme i tried to go for the age of enlightenment as being the root for politics, science and such, this is why the game was tried to be based in a early children development center like a daycare or school, though may have just told myself this would work haha.
again thank you playing and the feedback
thank you very much for taking the time to play the game that i made.
i wish i was able to finish it in time before the end of the jam but i did start this a day late haha.
though i am interested in the audio part as everything should have a bit of music or a sound effect.
again thank you for the feedback.
thank you for the feedback,as for the loop we were aiming to add in the combat mechanic to it but alas we had no time to.
for the harvesting i agree that there should be an indicator of some sort to be able to inform the player of what is happening.
all of the ideas that we had for this game may well be able to be put in at a later date if the project is continued.
once again thank you for the feedback and taking the time to fully explore the game that we were able to make for the jam.
i really liked this game a lot, partly because it seems so polished.
i really like the concept and the particles that come of the bullets.
though i would ave to say the game did get a little boring after a while, and the large darker buildings don't regenerate correctly, i thought they were a once off kill, but it was just a bug with the resources being renewed.
thank you
this was a good game to play, the way to win isn't easy as straight to the point, the edge detection helped me to be able to get places, so don't know if that was intentional or not haha.
the only problem i have with the game is the feel of the character and the way it moves, it feels to be not as fluid as one would expect, but this is just my thoughts on the movement.
great game regardless.
thank you
not a problem, like i said though this is my issue TBH.
i am not really a PC game player and struggle with the need to click on the object and then have to move it with the controls haha.
I'm just used to other ways of it being done.
the game is good though and i don't expect anything to change based on my inability to play it.
Thank you for playing our game, sorry you had so many problems with the adventure mode.
the models for the enemies that we used were actually planes and sprites, so this is why the sides of them seem non-visible.
as we progress with the feedback, there will be the changes made to the game to reflect what we are aiming for.
If the time allows for this to happen that is
I really liked this one, though the idea that you may never be able to win it is a bit daunting.
the spin attack was mentioned in the instructions, but not that it had a charge to it in order to use it, but all good found that out, the only other thing was if the player ran into the mouse it did this spin of its own.
I liked the concept of this game, though is it me or are you not able to find the tagets after they move down the stairs?
the spell were a little out of focus but we could be a wacky old witch haha, the models had a mice texture but they were not flush together so i could see out of the map.
all in all a really nice game to play
I really liked where this game could be headed, though the only problems i had while playing it was the fact that it was difficult to know what to do with the controls as they were not explained, the SFX got a little loud at times and i had troubles placing the troops sometimes.
all in all though this was fun and i did enjoy the game.