so if I make a 2d game, it has to include things the old consoles couldn’t do? Is that correct?
That's right! If you are making a 2D game, try to take it over the edge in terms of what consoles like the SNES or Genesis could do! Here's a list of some 2D PS1 games for inspiration: https://www.thegamer.com/ps1-best-2d-games/
Of course, nobody expects to create 2D artwork like these example games in two weeks, but what they could do that 16 bit console games could not do generally:
Of course you don't have to use all of those tricks, but they are some quick tells of a game that belongs in the 32 bit era :)