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A jam submission

EnterTheDeepView game page

Enter The Deep and Defeat the Fishes with your Plastic Bottles
Submitted by HKISGameMaking — 1 day, 9 hours before the deadline
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EnterTheDeep's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#732.5092.727
Sound#752.6762.909
Overall#962.3412.545
90's#1102.0912.273
Graphics#1172.0912.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Fun game, simple but fun. And short.

Button mashing: Pressing the same button over and over multiple times per second reminded me of a game that I had to take a break from playing because it made my right thumb hurt. I don’t think people will be likely to play this one for long enough to get that sort of issue though.

Graphics: The colourful art fits such a fun game, I particularly like the fish. The gun having lighting on it is nice too, but the background image is perhaps a bit too flat-coloured. And some of those shapes make me think they should be animated (probably only animate some parts of the background, and

Sound: The music is pretty interesting without being distracting from the game, and its past-paced like the game is. And the choice of instrument seems good: none of the fish or gunshots make piano-like sounds, so I’m not going to mistake music sounds for SFX.

And it’s generated? It does sound pretty good (and I’ve been listening to it while typing this feedback). I think because music generating software can generate a lot of music in a short amount of time it’s useful for game jams. In fact, I did generate music for a game jam recently although I generated the melody using a tool that I wrote during the jam and then I played it on a real instrument. It wasn’t for this jam though.

As for the sound effects, there’s two: the gunshot, and the sound of fish crashing into the gun. So a shooting sound and a death sound, two sounds that fit a shooter. And the gunshot does sound a bit like it could be underwater. Unfortunately, when lots of them happen in quick succession the sounds overlap making them seem louder, and then they drown the music (no pun intended). I think the easy solution would be to make the shot quieter and the more complex one would be to make the volume of each shot be lower if it happens less than some fraction of a second after the previous one.

GUI sounds could have been a nice addition.

Fun: It’s fun for a short while, but I do get bored quickly from doing the same one thing over and over. It does have some replayability, but that ends after a short while. For a jam game it’s nice that some games are like this though, since I can see everything quickly and move on and get to rate and comment on more games.

Nineties: The gun rotates has 3D lighting, and the fish sprites are rotated too. I’d say this feels like it could have run on an arcade machine back when 32 bit CPUs were being used in arcade machines but not yet in game consoles. I would have expected an animated background on those machines, or one with more details and colours.

What I liked most: The music and the sprites.

What I’d suggest changing: I’d probably make the background animated.

Submitted

It looks this was your first gamejam, so good on you for giving it a go! My poor spacebar has taken a beating haha ;)

Submitted

Fun little game, my score \o/

I got RSI from clicking so much haha ^^

Submitted

Simple and fun, good job!

The effects when you get hit were one of the funniest things I've seen this jam! Great job!