Agree with the other commenter, lag spikes are a big problem. Also I didn't get why everytime I dropped back to -500$, even if I got loads of money. Apart from that, this is a great concept, and a great execution! Great work!
ArtB2003
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I gave 5 stars across the board! The idea of the same button doing something different depending on if you're heated or not is genius. The presentation was fantastic, the levels were well-designed. Feedback: please invest the time into making a jam thumbnail. This is very important if you want people to play your game. Also more levels but that's already been said. Well done
The way we came up with the idea was to just list all the actions that exist in racing games: so speeding up, braking, steering, using items. We ended up combining braking and using items (shooting), because we felt that that would be the most interesting. Maybe you're right though, shooting to speed up sounds fun as well. Thanks for the feedback!
Great game! The art is obviously amazing, the gameplay and adherance to the limitation are well executed. Just very well made! The only problem I have with the game is that it took me too long to figure out you had to use WASD to move the guys. This is because everything made it seem like it was gonna be one of those games where you set everything up and then let the game run automatically.
I think this game is held back massively by a couple of things:
-The explanation at the start is hard to understand, so a louder volume or subtitles would've helped. Now I don't know what I'm doing.
-It took me a while to figure out you had to go to the left, which could be due to the first point.
-I don't know how to attack.
-When I respawn, I'm unable to move.
This is a shame because it seems like a cool game.
This is a really fun game, looks amazing, sounds amazing as well and solid use of the theme. I found myself playing this for quite a while. Balancing is great, love that there are foods that spawn on the right so you need turrets on the right to deal with them. No bugs that I noticed, just great really. Maybe something could've appeared that would have changed things up halfway through, idk.
This is a really interesting concept, the control scheme is seriously unique and cool. You mentioned the asteroids harming the star, but I see no way of preventing that from happening. I also don't really see a connection to the theme of the jam. But I did enjoy just flying around the star and using gravity!
By the way, I recommend paying a little more attention to the jam thumbnail of your game. An inviting thumbnail can go a long way.
Fun game to play, although I didn't really get how to play at first, so a tutorial or a bit of text explaining would have helped a lot. This can be tough to implement, so I don't blame you.
I don't know if it was intentional, but for me what really works is that the fun beach music fades out after a while and all you hear is the death and destruction you have caused in the form of the turret sounds. It sort of brings it into a different perspective that's really cool.