On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

32bit Jam 2022 - Pipoy's AdventureView game page

A small platformer game for the 32bit jam 2022
Submitted by teamrudy — 4 minutes, 34 seconds before the deadline
Add to collection

Play game

32bit Jam 2022 - Pipoy's Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
90's#363.9353.935
Fun#373.4193.419
Overall#433.5163.516
Sound#533.1943.194
Graphics#553.5163.516

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very Cool! i love the controls, they feel very responsive and the platforming is challenging. I did run into a bug where i went into the pause menu in the rat king cutscene and it didnt bring me out. Awesome stuff!

Submitted (1 edit)

A challenging yet fun platformer, the only things I suggest are a run feature and a visual effect whenever you pass a checkpoint.

Really good graphics, soundtrack, and effects!  Challenging though, wasn't able to beat it lol.

Submitted

This was very cute. Loved the rat king character design.

Submitted

Really nice polish on the character controller and camera movement, quality stuff.

Submitted

Fun game, reminds me of 90's 3D platformers for sure, also Yooka Laylee. I liked the music and the Sound FX, bright/happy stuff. I liked the main character's look, reminded me of Earthbound and also Claymates, a clay figure in general, pretty cool. I'm not sure if there was a run button, but if there isn't, maybe consider a run button. Also, I didn't know what the checkpoint was when I got to it, so I'd suggest adding an activation sound (like what plays when it is used) and also have it light up.

Submitted

This game is a lot of fun! The graphics were bright and nostalgic, but most of all, I enjoyed the weightiness of the character, the visual effects when jumping and running, and the extra mechanics like the conveyor belt strips.

Jam Host(+2)

very cute, super clean really liked this one a lot (the flat part of that wooden bridge under the first jump doesnt quite work, the player just falls right through)

Developer(+1)

Thanks for the feedback and playing our game! I'll get to fixing that right now.

Submitted(+1)

make sure you don't upload the fix until after the voting period is over

Submitted

Very cute little platforming adventure! I especially loved the animations and how cool it felt to stomp on a bunch of rats without touching the ground during the boss battle lol

Developer

You're probably one of the few to get to the boss battle, great job! 

Submitted

I think the direction with mixing textures and flat colors works really well here. Reminds me of a Runescape type of feeling. I think it wouldve been really cool to see some boss music whenever King Rat shows up. The character animations are very well done as well and fit the 90s theme. Great job!

Developer(+1)

I thought of adding a boss music but kinda forgot. Thanks for playing!

(+1)

This feels like a cute 3D platformer, and a hard one at that. And just like console games from the nineties, it manages to look good while sticking to the hardware limitations (or look like it does, anyway). I didn’t beat it, as I never got past that spinning obstacle.

Graphics: The art feels authentic for the era, although I’d have preferred if the MC had a face with eyes and a mouth. Either as a texture or by changing the colours of the geometry. Or maybe even have flat eyes in front of the place where they’d be, sorta like glasses. And I’m not really a big fan of the red cap: that feels a bit too Marioey.

And I love that water effect. Vertex lighting feels really nineties. But if I may suggest an improvement, I think it might look even better if the Y coordinates of each vertex were used a bit more directly. If a vertex is further down than the average of its neighbours, darken it a bit (if you use directional lighting, have the “height darkening” affect the ambient light). Unfortunately, getting the heights of the neighbouring vertices can be tricky in modern game engines, so you might want to just use some arbitrary height instead (if the entire water mesh moves up and down, have an arbitrary height plus the position of the whole mesh). I’d also say the shadows on the water are a bit too perfect. The water is made of big polygons, so I’d just manually set some of their vertices to always be treated as in shadow, which would make nice soft shadows and would work on a 32-bit console.

I think if I had to change something about the visuals, I’d probably make it so that the checkpoints change their appearance when the player activates them.

Sound: The music sounds fun, and fits the era. I do feel like I ended up getting a bit tired constantly hearing it while I was typing this feedback though. And the sound effects too add to the fun.

Fun: The platforming was fun, but I found it a bit hard to control the camera. In some places it kept trying to reposition itself, either to place itself behind the MC or to avoid obstacles. Maybe you could move the camera higher up so that it doesn’t have as many things to collide with.

Also, I noticed the wooden slope doesn’t seem to have colission. So if I fall down, it looks like I’m intended to use that slope to get back up, but I just fall through it.

I also think I saw some water go above one of the platforms once. Or maybe I was just seeing things. It’s one of those “I think it happened once” things, that are really hard to know whether to mention in feedback.

And yeah, I noticed I could climb a wall. That was fun, so maybe don’t fix that one, okay?

90’s: The gameplay, audio and graphics definitely fit the era. And as I said above, I loved that water effect.

I guess in the nineties a game like this would have had collectables. And maybe this one had some too and I just never reached them.

Lifes definitely feel nineties. But I think games from the nineties also scattered some through the levels as power-ups.

What I liked most: the water effect and the music.

What I’d suggest changing: I’d probably fix the collision on the wooden slope.

Developer

Thank you for the very detailed review of our small game. We appreciate it very, very much.

Submitted

The SFX are quite fun. I feel there is a bit of a discrepancy between the charm of the main character and how the rest of the game looks overall. Good job!

Developer

We were hoping no one would notice but the truth is the artist didn't have time to texture the characters. Thanks for playing our game!

Submitted

I meant it in no mean way. I'm not a stranger to the many shortcuts game jams made me take :)) Main character would untexturedly fit in a N64 game just wonderfully tho :D

Submitted

oh god I want to beat it but that punishing respawn is too 90s haha

great game, controls good and its fun to play, I'll have to come back and try beat it or ill be here forever :)

Developer(+1)

Please do come back to beat the game if you have the time. We actually toned down the difficulty for the game and this version is the easier one hehe

Submitted

I gave it another try this morning and beat it \o/

took me 3 tries haha, Don't know why I never mentioned in my first comment but I love the rat king and jump animations they're so good! ^^

Submitted

Your game was a lot of fun! I was feeling Mario 64 vibes but also banjo kazooie. Looking forward to any expansions you make.

Developer

Thanks!!!

Submitted

Your game is really hard (in a good way) and reminds me Mario 64 which is nice. It would be great to play more levels but make the controlls little more precise.

Developer

Thanks for playing and for the feedback! I'll get back to my code and see what can be improved on the controls.

Submitted

I love everything about this and would play it as a full game. Music could be slightly more retro.

Developer

I agree the music could be more retro. Thanks for playing our game!