I've just submitted my demo of an upcoming game set in afantady open world. Very 90s inspired and it even runs natively on mid range hardware from both Mac and Windows from the late 90s to early 00s with CPUs at less than 400mhz with 16mb to 32mb video memory. I ran out of time for another jam so I've submitted the demo as is and will continue to work on the game. Most textures are 256x256 or lower with no mipmaps and only point filtering on most textures. View distance is short and mesh and texture compression is super high. Citadel Unchained also runs on intel macs up to Mojave and currently windows 11