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Using images to explain certain rules?

A topic by Mori Seika created 23 days ago Views: 105 Replies: 4
Viewing posts 1 to 4

Hello! I really loved the concept of the jam and I wanted to make a game that would use images to save on word count. 

For instance instead of putting materials: journal, 1d6, pen and cards. Print cards.pdf and cut to get the cards.

 I'd put an illustration of a desk seen from above with a journal, a pen a six sided die and the cards with an arrow saying "Print cards.pdf and cut" to indicate you must print the cards.

Would something like that be ok or would the journal image, the pen image and the image of the cards count as the "using a symbol instead of a word" rule?

I want the game to be an image interpretation game so there would be a couple cards with pictures for the player to interpret as they please so I wanted to include a materials list with the printing indication so people don't get confused.

HostSubmitted

Images to help explaining the rules better is fine. You can put the material list in the introduction too.

I didn't know the material list would count for the intro, Thanks! <3

Submitted

Images make mechanics easier to understand, for sure!

Submitted

I used images in mine to represent encounters players could face in the game. Everything must be maximized in a minimalist game design space!