A 2D platformer made with RPG Maker? It's definitely an unusual idea. It worked OK until I got stuck in a place that resembled the title screen. I loved the music and it controlled surprisingly well - I'm glad you didn't try to incorporate precision jumping mechanics. The most noteworthy part of the experience is how you doled out the controls and objectives in an intuitive manner - this is the way to do tutorials!
As I said earlier, I got stuck in an odd spot and didn't finish the game, but it's an interesting, if a bit overly ambitious, entry. I'd recommend sticking to other game engines that can do platforming better, though.
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