First RPGM Metroidvania I've played! I was pretty pumped to play, and my toddler child thought it was the funniest game of all time (especially the trippy fairy parts). I thought it was a great mix of exploration and challenge. Having enemies send you back is way less annoying that a game over screen, but perhaps a few life hearts would have been good. It definitely didn't start looking like cosmic horror, but nothing like a few wall eyeballs to rectify that. Can't avoid mentioning the amazing soundtrack and graphics. It really took me back to NES times and gave me some welcome nostalgia.
I'm super sad to get stuck where others did, right when I was close to getting the game complete and figuring out what was behind the bizarre eyeballs. Also thinking that platforming that more or less jumps for you is not as good as having to get the distance right yourself. Seems like a limitation of the engine.
Regardless, I thought this was a blast and a well planned out and satisfying Metroidvania. I plan on finishing this post-jam for sure!