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Dungeon Amisis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 3.938 | 3.938 |
Audio | #3 | 3.688 | 3.688 |
Overall | #3 | 3.600 | 3.600 |
Fun/Game Mechanics | #4 | 3.438 | 3.438 |
Graphics | #5 | 3.688 | 3.688 |
Originality/Innovation | #8 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Jqmz
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Comments
cool concept very nice art good stuff
mfw didnt realize the paper was the key to get out and was stuck looping the dungeon for 2 hours
10/10
Looks like you were LOST for 2 hours. :D
Dungeon Amisis is a simple puzzle dungeon game where the player has to decipher hidden meanings behind an element in the game.
+ Well polished game, not only the visual and auditory aesthetics are nice, the game runs smoothly and without performance issues
+ Work was put into the environmental aspect of the game, where it makes the game feel natural and immersive
+ There is an existence of a story and an end goal which fits the theme, which does not make this game a sandbox
= One of the challenges on the game is that the player needs to remember past clues by memory, which might be something a player might find difficult / engaging. An option to have a log / diary system for puzzles can be explored.
- The ending confused me during my first attempt as the textures of coins did not load properly, however I managed to get it fixed after my second playthrough where I waited for a while for the textures to load.
jng
First of all, thanks a lot for the feedback, we really appreciate the attention to detail you put in and the valuable suggestion you provided!
Regarding the first problem, there is a statue at the center of the main room that guides the player as they progress. But just like a few comments have mentioned, the hints were certainly not obvious enough.
As for the second problem, the ending was quite rushed, there was not enough time to complete the story and worldbuilding, so it is most definitely something we could have done better if time permits.
The pixel art assets can look a bit blurry. Overall aesthetic of the game is amazing. Audio is handled very nicely.
I didn't really need the note because I figured out it was the Konami code after up up down down so the fun for me got halved lmao (Not your fault tho)
Because of me not using the note at all, when I encountered the dialogue "Maybe the magic of the paper went off" it did not make sense to me until much later, maybe the character needs to address the magic of the note because it came off as gibberish flair to me.
The slimes are so OP I keep dying to them pls nerf
mobin-mu Cannot play the game, because of some Godot issues
School's mac can't run any of our browser game for some reason, you could try to play it in your personal laptop for example.