Dungeon Amisis is a simple puzzle dungeon game where the player has to decipher hidden meanings behind an element in the game.
+ Well polished game, not only the visual and auditory aesthetics are nice, the game runs smoothly and without performance issues
+ Work was put into the environmental aspect of the game, where it makes the game feel natural and immersive
+ There is an existence of a story and an end goal which fits the theme, which does not make this game a sandbox
= One of the challenges on the game is that the player needs to remember past clues by memory, which might be something a player might find difficult / engaging. An option to have a log / diary system for puzzles can be explored.
- The ending confused me during my first attempt as the textures of coins did not load properly, however I managed to get it fixed after my second playthrough where I waited for a while for the textures to load.
jng
Viewing post in Dungeon Amisis jam comments
First of all, thanks a lot for the feedback, we really appreciate the attention to detail you put in and the valuable suggestion you provided!
Regarding the first problem, there is a statue at the center of the main room that guides the player as they progress. But just like a few comments have mentioned, the hints were certainly not obvious enough.
As for the second problem, the ending was quite rushed, there was not enough time to complete the story and worldbuilding, so it is most definitely something we could have done better if time permits.