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A jam submission

Peepeth and the BloodlloonsView game page

Submitted by k3rN0 — 6 minutes, 18 seconds before the deadline
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Peepeth and the Bloodlloons's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#142.8063.000
Creativity#182.4052.571
Entertainment#192.0042.143
Overall#191.9822.119
Technical Achievement#201.6041.714
Bonus Points#221.7371.857
Polish#221.3361.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The strongest part of this game is graphics, I like also idea to rotate a weapon by mouse. However, the movement is a bit “hard” also after defeating a few enemies, new one stops to appear, but it can be a potential projects.

Submitted

I liked the art style, did you create the sprites yourself?
Unfortunately the game was close to unplayable when I downloaded it - I saw in another comment that you're considering updating it after the jam :)
I was able to download the game, launch it, and press start. I was able to move around the level and slowly deplete the health of the initial two enemies.

I have some comments of things to add to the list if you want to keep working on this game :)

  • The game could benefit from adding player damage, because in the version I played there was no consequence for the enemies attacking me. 
  • It would be good to add 'player-out-of-bounds' to the level so that I can't just run off in one direction forever.
  • Personally, I think it takes too many hits to eliminate an enemy.
  • It wasn't clear that I could destroy the statues(?). Perhaps a quick tutorial splash screen between the start menu and the game launching could explain this is possible.
  • Any story, however brief, will massively improve entertainment. Who is Peepeth? Why are the Bloodlloons after him?! Even if it is a text splash after the start menu, example: "You should never have come here Peepeth, and now you will never leave...". Great, now I know my goal is to escape the dungeon(?) Food for thought. 

I am of course entirely sympathetic to the struggle of a 48hr Jam. There were dozens of things I would love to have added to my game but ran out of time haha - Menu/Story/Instructions/Audio etc . So good work on submitting what you had :)

Submitted

I really like the idea, however I didn't really understand how to damage the ennemies (the fragments only seemed to push them back a little)

Developer

We are sorry. Today we checked the build and it seems to be a bug around the enemies that don't spawn around the center of the screen. Just remaking the scene in Godot makes it work somehow, but we won't update it until the end of the jam.

Submitted (1 edit)

The game isn't working...

Submitted

Unfortunately I can't play, the game launches but I can't use the mouse clicks. Can you give more details about the gameplay? Thanks a lot.

Developer

Is it at least possible for you to click START, or the click problem starts with the gameplay?
About the gameplay: once you click START you can do a basic attack with left click that deals low damage, with it you can attack enemies or destroy objects around the scene. Those objects leave scrap that you can grab with the right click, it start orbiting around you and deal damage based in the speed you make them rotate.
And just in case you make the click work somehow: we'd like to mention there is a bug in the actual build that prevents you dealing damage to the enemies that don't spawn at the center.