Things I liked:
- Beautiful art & sound
- Title screen changes after you complete the game
- Unique setting
Things I didn’t like:
- Difficult to understand what is going on and how things work
There were 2 design choices that really hindered this game’s UX: 1) textless story, 2) front-view battles. Having no text makes the game more universally accessible but also means that things need to be really intuitive or players are going to be confused. Also, this game would have benefited from a side view battle system so information the player needs would be conveyed more easily. Since you’re going with no text for this game it means the visuals need to convey everything.
I still liked the idea overall. I hope you all keep improving and I look forward to whatever you come up with next.
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