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Seems as if the image transitions run by too quickly is the big contention of feedback that I noticed when having others played it. I might need to find a workaround for this at some point. The challenge and refuel constant usage are feedback that will be taken to consideration for future developments for gamejam entries, so duly noted on that.

The title change marks the end of the game mostly because I can't exactly create a new game anymore with time constraints and team issues at certain points during development. Hence why it ended up not amounting to much when starting a new game. However, that whole thing is more a teaser of what's to come for the future.

Thank you very much for playing the game and giving it a shot.

My favorite trick is to space the picture out with blank, transparent text boxes. Show picture, show blank message, repeat until done. This way the player is in control of when they will move to the next picture.