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A jam submission

Box MayhemView game page

Submitted by Okaime (@thiagokaime) — 6 hours, 37 minutes before the deadline
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Box Mayhem's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.1054.105
Overall#44.0534.053
Game Design#53.8953.895
Creativity#54.0004.000
Art/Graphics#64.0534.053

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Congratulation on this really great game. It was one of my favorites 🤩

The premise of the game is very simple and well known in many similar games with the controls being very intuitive.  I really like how you used the theme because you have to remember what objects are in which box. Definitely a different approach to all the other games of the jam. 

The only thing that bothered me a little bit was the box filling machine. The blue button was a little too slow for me. If I click it three times in quick succession, I hear the click sound 3 times, but it advances the items only 2 times. I would also love to change the items while the current one is dropped into the box. 

The red "BOX" button is also confusing because I don't associate it with destroying the box. Maybe also add a bigger button to return to the other room. The "x" is a little small and the mouse pointer is not really indicating where the click is performed. Don't get me wrong, I love the mouse pointer, but it just doesn't fit for the small button.

I know that this gets against your game idea, but you could add different sizes for the boxes depending on the amount of objects in it, or the size of the objects.

PS: It's really interesting that you are selling dynamite. I have no idea what Samuel is up too, but it seems he is going to book a flight in "They Shall not Pass" game (https://itch.io/jam/5th-winter-game-jam/rate/1323102) 🤣🤣🤣


Submitted(+1)

Love it fun and easy to learn ! What a great job

(+1)

I was wondering what was going to happen when the rage meter was full and trying to find a way to reduce it. But working at azamon just produces unstoppable rage v-v (Ok after playing again it seems taking care of customers quickly reduces it, but the longer you play/ work, the quicker it fills up. Nice design!) Love the chill vibes and the little faces the avatar makes. It's easy to get into and keeps one interested and ambitious enough to try and get higher scores xD

It would be nice if the customers made angry faces when getting the wrong order or some kind of feedback besides the rage meter filling up more :D

(+2)

I really like all the small details. It would be really cool to add some kind of a supervisor, who gives you annoying comments through a speaker. 

Developer

Thank you, that's a great ideia :D

(+2)

I really like the character design of the clients, makes you smile.

Am I wrong or if I restart the game are you given orders in the same sequence? It would be better if it was randomly generated. The rest of the gameplay idea is super cute, I like it

Developer(+1)

Thank you! The game is not supposed to have the same orders every start, maybe you just got lucky xD

(+2)

Great Gameplay and Art Design.

Liked the small touches, like the T-Posing Customer.

Addicting enough for me to play at least 20mins.

You can feel the effort that went into polishing it.

(+2)

Really cute and polished little game :)

(+2)

Really great game, smooth animation and easy to play. I love the sound effects, I feel like I am in the store of Azamon XD

Developer(+1)

Thank you :D