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Tan_Tan

42
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A member registered Nov 23, 2021 · View creator page →

Creator of

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Woah that's high praise! Thank you so much, we are very happy about your comment :D

Hello, hello (: Thank you so much for your thoughtful words and your time in playing and commenting! We really appreciate the feedback and especially that you recognised the fine line we tried to follow. Have a wonderful day <3

Thank you so much, we appreciate it!

Thank you very much - we also had a lot of fun in the creation process!

 Oh wow you made a let's play!! Thank you for playing and sharing it with us :D (The thinking bubble of the celery may be my favourite thing hahaha)

hehe we're glad you enjoyed it!!

It's still too funny to me how you shoot fire balls at the enemies xDD Pure Mayhem!

I'm vibing with the music a lot. Really cohesive & nostalgic design!

I might be extremely bad at the game but it's super cute to look at xD Love your reverse-concept!

Papa Dragon is too darn cute and I stand by this.

This. This is true beauty, elegance, and slaying.

Thank you so much!

Aw, thank you so much for appreciating this ;3

We already thought about a second edition but, well, a very tentative maybe to that^^

that's super cool to hear - thank you!

aw, thank you so much!

We definitely opted for simplistic gameplay with a narrative-driven twist :D thank you! 

Oh wow you were fast with commenting xD thank you!

Oh wow. This feels like a beautiful shell you found at the beach as a kid and just kinda want to hold to your ear sometimes. I adore your art and symbolism and cat-sounds and your writing. This one sentence at the start ("It turns out that death wears...") is just so evocative and neat, I can't even really describe it.

Honestly, at first I wasn't sure if you could convince Jane (also ig I was just dumb xD) so I got an ending that made me want to go again - and so I did. After a third try I figure I got the 'best' ending. Bitter-sweet and beautiful (:

(Also makes me want to try making a point & click style game :D)

Beautiful. Cultured. Art.

Oh my lord xDD I love the fact that you picked this pairing to be your red and blue oni. Cats are just the smarter creatures, obviously. 

ALSO. Who had the idea to make the girl eat that stuff? It's taking me back to my childhood when one of my friends did the exact same thing and we all like, super respected her for it. You go, girl! (But also, I totally believed it when it said 'they exchanged their gifts and ate them'. Glad you clarified it lmao)

Dang, the tragedy </3 Poor humans (or half-humans). You created a longing and gritty atmosphere and yet the light sound design fits so well. Kind of telling the players 'yep it's hard but there's a strange beauty to it'. Honestly, I love(d) to write such situations and pairings - especially the more open-ended version of it - so reading it was great and reminded me of that.

Oooh nice, thank you for letting us know!

We didn't even think of that yet - ngl, I don't think we were aware of how big the world would feel when planning. Good idea, and thanks for your comment!

And yep, the artstyle is really cool. Our artist Ombre is to thank for that design decision :D

You're absolutely right, we still got bugs in there that need fixing, but we'll do that after the two week period :D Thank you for your comment!

Too late known issue: What's the connection to the theme, you ask?

There is a neat little dialogue at the end of the game that explains our thoughts but as we just learned, you can't get the ending because of a certain issue with the bloody watering can.

In short: you meet three NPCs, all of them give you a letter which together spell the word BIG. That makes Ems remember what it means to be big and so they grow tall again and are able to cross the river to rejoin their family. Yay!

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Thanks to the comment before me, I knew to click all sides of the box xD It takes a couple tries to get the controls but then it becomes a fun challenge (and you feel accomplished after finishing the levels^^).

The hit box of the player character is a bit too big it feels like but that might alse be due to my initial lack of skill xD

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I like how simplistic you stayed in concept, colors and story while making it look and feel coherent and neat!

Breakout Mode also had a bug for me in which the white ball just kinda scraped along the wall up and down without budging ^^

Your writing is really fitting for the setting and sets (together with the font) a nice ambiance. I tried a couple times but still couldn't find a way to interact with the reindeers. I wanna pet them </3

Oh wow this is really neat! It's nice to work with and support another character as a chest. The little hints in the level are a great way to implement a tutorial without being overbearing. And I'm a fan of the character design!

Not sure if intended but I enjoyed pushing the hero out of the way of dangerous traps etc. :D

I was wondering what was going to happen when the rage meter was full and trying to find a way to reduce it. But working at azamon just produces unstoppable rage v-v (Ok after playing again it seems taking care of customers quickly reduces it, but the longer you play/ work, the quicker it fills up. Nice design!) Love the chill vibes and the little faces the avatar makes. It's easy to get into and keeps one interested and ambitious enough to try and get higher scores xD

It would be nice if the customers made angry faces when getting the wrong order or some kind of feedback besides the rage meter filling up more :D

The image reminds me of an advent's calendar, so, nice atmosphere^^ I like your concept with Santa as the bad drunk guy so I'm looking forward to seeing it more fleshed-out if you decide to keep working on it!

Oh wow it really is so polished. Can easily imagine it implemented in an app or similar!

I love the little 'Oh no'  and the title xD It's a fun little job, even if it is super serious for Peterbert, of course. How the boxes look is a nice detail, as well as the ambient sound.

There seems to be a bug that deducts from your scans instead of adding to them (happened to me in the second phase) and as soon as you reach 0 Scans again, you cannot scan anymore :c

Oh no. I hate the loot boxes and I hate how realistic they are xD It's like it screams at you whenever you start its long, long opening animation.

omfg this is hilarious. The badgers are adorable but they are honestly evil xD As soon as I understood where the backdoor was it got a bit easier, so it would be nice to add an arrow or other indicator above said door.

I suck at guessing games but here we are^^ It's funny when you get fired and 'loose' so it doesn't get frustrating xD

It's a bit disorienting though when looking at the package and then the screen where the package is scanned, and back at the package because the controls to scan aren't intiutive so you have to look at the red lines. If you keep working on it, I'd love to see how it turns out. Please, more customers screaming at me! 

^ got the same problem 

The dialogue (+system) is so charming! It's fun to find out which places you can go to when checking the map's borders.

One of those games you just wonder at your environment. Beautiful and fun, especially when the little rascal spirits try escaping!