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SpiritBox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #1 | 4.676 | 4.676 |
Overall | #6 | 3.882 | 3.882 |
Creativity | #7 | 3.882 | 3.882 |
Gameplay | #9 | 3.324 | 3.324 |
Game Design | #10 | 3.529 | 3.529 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice little game. I'm so glad that I could help you make your player character fit better into your environment. Really love the trail effect now 😍
Regarding your environment. I really love the art style. Everything looks amazing. The only thing that I would change is adding a gray color for objects the player can move throw, because right now it is not 100% obvious which objects have colliders and which not (mostly the big circle trees).
You made a small mistake for your player movement script. You forgot to normalize the player input because you are moving faster when going diagonal. A simple ".normalize" at the right position in your code should do the trick. Let me know if you need help with that 😉
Also. I would suggest removing buttons that don't work to not confuse players (Credits button). I would also remove the Quit button from the WebGL build because it doesn't make any sense usually and it looks weird when the game suddenly freezes. You could solve this via code and disable the button for the WebGL build with:
#if UNITY_WEBGL
quitButtonGameObject.setActive(false);
#endif
Thank you for your help🤗
I though about the a grey color, I will add it. I just wanted to have everything ib black, but you are right that it is not clear that you can move through it.
ah...normalize🤦♀️ i really forgot it...and I will remove the buttons, I thought till the end that I will have the credits page, but the time ran out^^
I changed your suggestions, thanks again :)
I wish I could have played it before the voting ended. But the Art is so good and Congrats on getting 1st place in Art.
The movement of the character looks so smooth I enjoyed playing just for that ^^
Also I think the Credits button doesn't work :))
Thank you 🤗 I am very happy.
Yeah I still have to create the credits page, I ran out of time^^
I really love the art style and the ghost's designs are adorable! The music fits really well with the scene.
The art is amazing! And I love how creativity can make something really simple be so fascinating... the gameplay is also very fluid! My favourite so far :)
Oh thank you so much🤗
I was really impressed by the far eastern art style. The ambience is great, the gameplay is relaxing and the ghosts are too cute!
its a very relaxing game, i love the graphics and animations
its a very relaxing game, i love the graphics and animations
Relaxing game with a beautiful black and white atmosphere.
It does not have complex gameplay mechanics or the like, but I think the simple mechanics compliment the relaxing vibes of the game very well. Not exactly my type of game generally but good execution nonetheless.
Love the evasion moves of the gho... ah.. spirits and the cool line fade :)
Could have used a bit more UI maybe to tell you how many spirits you still need to find?
Thanks :)
You should see a counter on the left upper corner, which tells you how many spirits you got and how many you need ^^
The arte style, the overall feel of the game and smoothness, this is an ideal relaxation game for me.
Happy you like it. I was in the mood of creating a relaxing game :)
One of those games you just wonder at your environment. Beautiful and fun, especially when the little rascal spirits try escaping!
One of those games you just wonder at your environment. Beautiful and fun, especially when the little rascal spirits try escaping!
Aesthetics is definitely the strong point of this game, I love it. In my opinion the level size is fine! The level design feels right to me with the relaxed feel the game gives
Thank you so much 🤗
Super beautiful! Just moving and looking around felt fun.
Thank you :)
Great Art Design, makes me think of Okami.
Enemies try to get away which is nice.
Game Time a bit short with under 10 minutes.
Thanks :)
Sadly I had not enough time to create a bigger level.