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What language/dependencies are you using?

A topic by Aitocir created Sep 15, 2017 Views: 308 Replies: 4
Viewing posts 1 to 5

I think given the extreme limitation of this jam, we should share any tiny dependencies anyone discovers as useful so we can all learn new ways to develop tiny games.

Personally, I can't find any binary dependencies for video or sound within the size limit, so I'm using HTML5's Canvas for drawing and plain JavaScript to do game logic and sound. This way I can have one .html file with inline scripts alongside small .mp3 files for a browser playable game.

I had the same idea. Pure javascript in a canvas. So far I've been trying to get to know my way around drawing stuff, taking input, etc. with this, and if there's any time left by the time I do, I suppose I'll throw together something that qualifies as gameplay at the end.

That's basically me too. I've never developed a game using JavaScript before, so if nothing else it will be a good learning opportunity slash huge pain 馃槀

(2 edits)

Well, languages I'm most proficient are hard to deploy (Python) or creates big executables (Go). Didn't even start yet due very limited amount of spare time, but I think about D and TinyCurses.

edit: just found out that TC relies on SDL :(

Submitted

I'm using C with GLFW, but sadly that fill about 50Kb with just a "Hello, World!" message, so not much space for game or assets. Anyway that still lets you have "vector" graphics, or even some very very tiny bitmaps, but certainly, fitting sound would be too difficult ;)