Hey, that's a great suggestion! I quickly "translated" the game manual into a PDF file, you can find it in the downloads!
TajamSoft
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Yep! That radio message tells you what to do next! I will upload a version with the radio fixed (and also fix the constant disembark prompt).
Indeed, getting your submarine damaged cannot directly make you lose the game, it only makes the submarine way slower and harder to maneouver. I wanted to write some kind of submarine destruction (for example, the batteries exploding), but time was running low.
(For now atleast) I won't fix some of the harder bugs (specially the AIs), as I'm thinking of continuing this project further, which will need a lot of code rewrite anyways ;)
Nice to hear you liked the game!
- It will take me little time to add special controls, so I will upload it in a few moments. A mouse (or mousepad) will still be neccesary, but not the middle click button.
- Yep, in the sonar you can see the coordinates in the bottom right (Coarse coordinates are the ones you want, fine coordinates are "sub-tile" coordinates)
- I wanted to add it to the targeting system, kind of like an in-depth monster analysis, but ran out of time :P
I coded it myself, using the libtcod library and the SoLoud library (an awesome, yet very rare to see used, sound library. It's what powers the voice synthesis!)