Stating them here for no one in particular.
I've already been working on a Gameboy game. It's a maze crawler, and the maze engine is already mostly working and I have just started writing the combat routines. I sort of lost momentum however, so this is a good excuse to try to get something done.
So what I hope to have by the end of the jam is a short, one maze demo with a simplified random encounter system in place. Combat will be top-down, turn based affairs. Enemies will need to be placed in the battle arena and respond to player actions. Dispatching all enemies will return the game state to the maze loop.
We'll see what I end up with and good luck to all entrants! Feel free to share your own goals. :D