I think I found the dungeon! Eventually, it's funnier dodging slimes than killing them, I liked the game. I would like to see improvements on hitboxes and attack animations. Maybe you can force to fight with enemies implementing a limited running with an stamina bar.
Yeah, the combat really does need a tweak, however, I think I would rather add a mechanic that encourages combat instead of forcing players to fight. (Such as health drops)
I had some had time navigating this maze of a dungeon, found a key and then got killed :P Plus my monitor is square :{ so half of the area was not showing properly, made it harder to know where are the entry/ exit, A good jam attempt though!
Ah whoops, that is something I should've taken into consideration. Yeah, the game was made for a 16:9 aspect ratio. It also seems like I forgot to do some formatting to the drop shadow behind the Game over text.
This game does have a lot of flaws, but I learned a lot from it!
Comments
Neat character! I included it in my 6ames Made Quick??? Compilation video series, if you’d like to take a look. :)
I think I found the dungeon! Eventually, it's funnier dodging slimes than killing them, I liked the game. I would like to see improvements on hitboxes and attack animations. Maybe you can force to fight with enemies implementing a limited running with an stamina bar.
Yeah, the combat really does need a tweak, however, I think I would rather add a mechanic that encourages combat instead of forcing players to fight. (Such as health drops)
I had some had time navigating this maze of a dungeon, found a key and then got killed :P
Plus my monitor is square :{ so half of the area was not showing properly, made it harder to know where are the entry/ exit, A good jam attempt though!
Ah whoops, that is something I should've taken into consideration.
Yeah, the game was made for a 16:9 aspect ratio.
It also seems like I forgot to do some formatting to the drop shadow behind the Game over text.
This game does have a lot of flaws, but I learned a lot from it!