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Crowded Games (aka revidev)

130
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A member registered Jul 30, 2015 · View creator page →

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Recent community posts

Thank you! I will try to reduce requirements to that baseline

Really good polished and clean scape room game! Great job! I got stuck on the 4 digit code. Love the atmosphere.

Good work! Small explicit tutorial can improve the experience. Good job!

Thanks for your time playing the game! I tryied to make something similiar to old lucasarts games. I will take look into it to improve the puzzle flow.

Thank you so much for trying the game. I have to admit that is poorly optimized. Too much effects and RT global ilumination that is not needed. But the performance-killer are the reflections :(  My bad. Would you mind to give me some insights about your pc specs? (cpu, gpu and mem) Just for optimization purposes.

Hi Godot fellow ;) Outstanding work! Are you planning to create an extended version of the game?

Really appreciate your words!! Yes, I've been creating stuff with Godot for a while but Godot 4 is huge!

I had the same hicup on my development... no time ;)  Additionally, my initial scope was huge so I decided just to create the very first part of the story.  But, I love your art style and I can feel the potential of the game, so... keep the good work!

Thank you! My intention is to keep evolving the game till I get a real game ;)

I'm speechless,  definitively the main arc of the story is brutal. Even the ZX Spectrum vibes makes it interesting at the very first steps. But after a minute the story overtakes the focus. Congrats! This is a huge    job! and a big hug!

Oh thanks! The major hicup was overscoping so I could't finish the story :(  BTW sorry for the late reply

Thank you soo much for playing the game! It was my first horror game, and your feedback is really helpful. I'm ashamed by my typos, issues of being a non-native english speaker. ;)

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Thanks a lot for playing the game!!! I appreciate your feedback and I will improve the flashlight. I've seen the footage and I was more scared about unkown bugs rather than the ghost itself ;)

Yes, there is sooo much to improve. This first attemp was about creating atmosphere rather than high quality graphics. The main issue about that regards is I'm a solo dev with almost-zero art skills ;) Additionally, chromium-based browers screws the output when activating SSAO (which gives a better looking aspects regading illumination, if you want to compare download the 0.2 windows version) .

Thanks for your feedback, i will start improving my shaders skills.

Thank you for playing! Hope you enjoyed the game.

Good game. I think I  found a bug: when walking and starting a dialogue the character keeps walking until the dialogue ends.

Interesting game concept! I would like to have a fastest movement and a collider for the camera. ;) 

I would consider to improve the enemy spawns, it's very unfair when random spawning at your position.

And this is a personal perception:    Why is everithing so shinny? :)

Old school point&click adventure! nice one! I would love to see better toon shading on the environments because it gives   an awkward feeling like having the handmade assets sticked. By the way, handmade drawings are beautiful!

Consistent gameplay, but moving from keys to mouse at the end of the level is unconfortable. great particle effects and music.

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Good puzzle game! Just a couple of ideas.

- UI elements are too dark like being disabled.
- The cursor pointer icon is centered on the mouse position,  it does not point to the upper-left corner.
- Having an explanation of failure would be awesome
- Making not so synced idle animations will give the game a "juicier" appeal.

I love the relaxing music!

Thank you! The main idea was not to create jumpscares itself, but a toolset of thrilling ambience effects and an event driven mechanism. Hope you  enjoyed the game.

Thank you for playing!!

Thank you so much! It gets really nice playing with friends. 

Thank you for playing the game! Hope you enjoyed the experience and stay tuned for more games in the future.

thank you! I'll take a look into that issue.

Tons of thanks for playing my game! Didn't knew about Tsuro i'll take a look into it. 

I'm thinking about a "sacrifice card mechanic" to be able to trade off a card by a heath point. This is something to try.

I appreciate a lot your comments. And I will take a look into the trade off mechanic.

A dashboard? That's weird. Could you send me a picture? 

The game is hosted in gotm.io to support the multiplayer features the platform offers out of the box, then it's embedded in itch.io. some other html5 multiplayer games on itch uses the same technique multiplayer-wise.

The source where the game loads is: https://gotm.io/crowded-games/pretendergame

Hope you were not worried about that. For any further concerns do not hesitate asking me directly.

This game is a really good idle game! Congrats! The only issue I found was that one of my tortured souls got stuck during 2 minutes on a flat surface. Outstanding!

Absolutely amazing! you nailed the old school vibes! And the game is pretty neat. No noticeable bugs. Great work!

Thank you for taking your time to play my game. I hope you enjoyed the experience!

Really good overall game! I had an issue with colors but I guess is my bad. Blue and Green colors are pretty similar for me. Amazing job!

Wow! Impressive entry! Well designed gameplay and lovely art (graphics and sound) perfect for a casual phone game. 

There are some good ideas on this entry! I like the physics based movement but it needs to be fine-tuned. And the torchlight area based in distance is sick! But fixing some bugs like the end of the map grey area would improve the game a lot! I would like to see how this game evolves! Good entry for the jam!

I like the concept a lot!  Some minor bugs to be fixed. But I would like to see an evolution. For instance, monsters starts walking while the starting dialog is on screen and the closing button is hard to click on. Very good entry for the jam!

I feel like I need some coffee after serving coffee to ghosts ;)   Keep the good work! Fixing some bugs like the dark side further the map would improve the experience.

Going 3d is brave for a game jam! Congrats for your game. To my eyes, some polishing is nedede. Although, keep the good work.!

Yeah! I realize that jam judging process are not good enough testing grounds. It's has quite low probability for the pople to test the game at the same time to appreciated the multiplayer feature.  ¯\_(ツ)_/¯ my bad

The bot idea is something that I did not even realized about. If i can keep the focus on the project it would be my next major objective.

Thanks for your time playing the game, I really appreciate your words.

I was already there in your comments log ;)

Thank  you for your time playing the game! Mmm, that's an interesting idea because the multiplayer part is not really useful for a jam game itself. I will revisit that in the near future. Thanks!

Thank  you for your time playing the game! I hope you get some joy back ;)