this game looks super pretty, the dithering filter adds a lot to the aesthetic. Also the enemy design is great. I wish the attacking enemies would have a bigger impact, it's kind of hard to notice you are hitting them. Great entry
Yeah, the walking enemies missing a little bit of spice. The problem was, that I hung with the idea of procedural generated enemies, what made it a little bit harder to work with the animations of the enemies. That's the reason they are a bit boring and look so stiff.
Comments
Nice game! I included it in my compilation video series of the 7DFPS compilation video series, if you’d like to take a look!
this game looks super pretty, the dithering filter adds a lot to the aesthetic. Also the enemy design is great. I wish the attacking enemies would have a bigger impact, it's kind of hard to notice you are hitting them. Great entry
Thank you for trying out my game. :)
Yeah, the walking enemies missing a little bit of spice. The problem was, that I hung with the idea of procedural generated enemies, what made it a little bit harder to work with the animations of the enemies. That's the reason they are a bit boring and look so stiff.
Hi, I love your art style, where did you get the models?
Thanks for commenting! I created the models myself in Blender.
great job!