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(+1)

this game looks super pretty, the dithering filter adds a lot to the aesthetic. Also the enemy design is great. I wish the attacking enemies would have a bigger impact, it's kind of hard to notice you are hitting them. Great entry

(+1)

Thank you for trying out my game. :)

Yeah, the walking enemies missing a little bit of spice. The problem was, that I hung with the idea of procedural generated enemies, what made it a little bit harder to work with the animations of the enemies. That's  the reason they are a bit boring and look so stiff.