great work! consistent style and coherent atmosphere. definitely felt a vibe playing this. enjoyed the thoughtful asteroid HUD. game feel is clean and shooting the cannon feels satisfying! solid 7dfps entry.
I spent quite a bit of time hangin out in the cool little space you made without feeling significantly threatened by the incoming rocks. when it takes so long to scale to a larger difficulty, it becomes somewhat challenging to evaluate how difficult the game actually is and respond to this as a player. since this is your core mechanic, it would be nice to be able to feel out its strength under stress, if that makes sense.
I found the flaming trees a little confusing from a readability standpoint--are they indicative of how the planet is changing? just a visual effect? should you attempt to put them out? this might actually be an interesting design direction: what if the player had to manage a little firefighting action on the homefront? would enable you to delete your health bar and replace it with something more diagetic (the health of the planet would be readable from its visual elements) and give the game a layer of micro to break up the asteroid shooting, which can get a bit monotonous over time. might be interesting to develop a little risk v reward: do I go for the asteroid over here, or the fire over there? and see if that can be an interesting player choice. or not.
anyways, I always enjoy getting a chance to play a planetoid game! tried this on the controller first but I'm about to give it a go on kbd & mouse.
made it to 415s! realized you can cheese the asteroids a little by orienting your view model along the normal of the planet and shooting directly upwards ;)
Thanks for the feedback! I'm glad to hear you enjoyed it, and I can 100% agree with you about how repetitive and flat the game loop can get, with no really important choices like you mentioned.
The fire was meant to be a visual effect, but I wasn't really thinking how it would seem from the players perspective, as if the planet was being damaged by the fire. If the fire did damage, I think putting it out and also maybe replenishing the planets health with another mechanic would be a great improvement for the gameplay, as well as much easier to understand.
Comments
I love the look and feel! Beautiful little world. I’m terrible at hitting the meteors. BURN FORREST BURN
great work! consistent style and coherent atmosphere. definitely felt a vibe playing this. enjoyed the thoughtful asteroid HUD. game feel is clean and shooting the cannon feels satisfying! solid 7dfps entry.
I spent quite a bit of time hangin out in the cool little space you made without feeling significantly threatened by the incoming rocks. when it takes so long to scale to a larger difficulty, it becomes somewhat challenging to evaluate how difficult the game actually is and respond to this as a player. since this is your core mechanic, it would be nice to be able to feel out its strength under stress, if that makes sense.
I found the flaming trees a little confusing from a readability standpoint--are they indicative of how the planet is changing? just a visual effect? should you attempt to put them out? this might actually be an interesting design direction: what if the player had to manage a little firefighting action on the homefront? would enable you to delete your health bar and replace it with something more diagetic (the health of the planet would be readable from its visual elements) and give the game a layer of micro to break up the asteroid shooting, which can get a bit monotonous over time. might be interesting to develop a little risk v reward: do I go for the asteroid over here, or the fire over there? and see if that can be an interesting player choice. or not.
anyways, I always enjoy getting a chance to play a planetoid game! tried this on the controller first but I'm about to give it a go on kbd & mouse.
made it to 415s! realized you can cheese the asteroids a little by orienting your view model along the normal of the planet and shooting directly upwards ;)
I don't even know any tactics to my own game, I think I've only made it to around 300s too
Thanks for the feedback! I'm glad to hear you enjoyed it, and I can 100% agree with you about how repetitive and flat the game loop can get, with no really important choices like you mentioned.
The fire was meant to be a visual effect, but I wasn't really thinking how it would seem from the players perspective, as if the planet was being damaged by the fire. If the fire did damage, I think putting it out and also maybe replenishing the planets health with another mechanic would be a great improvement for the gameplay, as well as much easier to understand.
My main reaction to this one is: AHHHAHAHHHAHHH!!!! OHH NOOO!!!! AHHHHHHH!!!! I liked it!
Still thinking about the concept the next day, really cool game.
For real, is there an actual Earth job I can apply for to do this in real life? Seems like nothing else is as important as this, even making games.
Let me know when you make the rock cannon ;)
Nice concept! Love the small planetoid play area. I only managed a top score of 110secs because I was always too busy looking up