Nice artstyle, the soundtrack goes hard. I had trouble with the moving platforms, they would just move right under me and I would fall to my death. I couldn't continue past that. Is this intentional or are their physics bugs when playing above 60Hz?
Thanks, man! Yeah, the player not sticking to the platforms was not intended, but we knew about it and the levels are all completable without being able to stick to the platforms. Unless you meant that you fell through the platforms... In which case, the game runs on a fixed update so the refresh rate shouldn't affect the physics, but I'll check on that before finishing the post-jam version. Glad you liked the artstyle and music though! :)
Oh man! Platforming in FPS is SO hard to pull off, and yet you did it so well. Other than misleading title- no notes. Cool art style, brilliant gameplay, pumping music, all playing together SO WELL!
I mean... make more levels, release on steam, please :)
Ah, thanks a ton, dude! We didn't mean for the title to be misleading, but unfortunately the post-processing shader we made for the game didn't work the same on WebGL :( The floating balls are supposed to be robots that look like the below gif, but I got tired of tweaking the shader a little, rebuilding the game, testing it etc and just gave up eventually...
Comments
Nice artstyle, the soundtrack goes hard. I had trouble with the moving platforms, they would just move right under me and I would fall to my death. I couldn't continue past that. Is this intentional or are their physics bugs when playing above 60Hz?
Thanks, man! Yeah, the player not sticking to the platforms was not intended, but we knew about it and the levels are all completable without being able to stick to the platforms. Unless you meant that you fell through the platforms... In which case, the game runs on a fixed update so the refresh rate shouldn't affect the physics, but I'll check on that before finishing the post-jam version. Glad you liked the artstyle and music though! :)
skill issue
i beat no problem
Oh man! Platforming in FPS is SO hard to pull off, and yet you did it so well. Other than misleading title- no notes. Cool art style, brilliant gameplay, pumping music, all playing together SO WELL!
I mean... make more levels, release on steam, please :)
Ah, thanks a ton, dude! We didn't mean for the title to be misleading, but unfortunately the post-processing shader we made for the game didn't work the same on WebGL :( The floating balls are supposed to be robots that look like the below gif, but I got tired of tweaking the shader a little, rebuilding the game, testing it etc and just gave up eventually...
Love everything about this, looks, platforming feels rewarding and the music is so, so good. Great entry!