Performance dipped heavily after getting several upgrades
Players projectiles obscure the screen, I suggest making them visually smaller or semi-transparent
Really needs mouse sensitivity setting
UI warning that enemies are behind player would be helpful, maybe a short range minimap showing enemies. Also a directional damage indicator would also be nice
Enemies can spawn too close to the player
Sometimes enemies seem to just move extremely fast in a random direction
Some weapons/projectile types did not seem to be doing any damage, made some runs unwinnable
If you happen to need any inspiration, consider taking a look at Still Not Dead: Prequel, which is a similar style of game
Thanks for playing and for all the feedback! I didn't get to finish this prototype for the jam and I'm not interested in updating it right now, but I'll keep your feedback in mind if I come back to this.
Comments
Some quick feedback;
If you happen to need any inspiration, consider taking a look at Still Not Dead: Prequel, which is a similar style of game
Thanks for playing and for all the feedback! I didn't get to finish this prototype for the jam and I'm not interested in updating it right now, but I'll keep your feedback in mind if I come back to this.