Really neat! It's nice having undo and redo features.
Gnomable
Creator of
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This is a really neat idea! I love the strike health bar. I wasn't a fan of the shop popping up automatically, especially when I couldn't buy anything. I felt I spent most of my time chasing the ball rather than hitting it. Focusing on the position of the player, the ball, and the mouse was a lot to handle as well. Great demo!
Thanks for playing the the thorough review! I realized too late I needed a lot better level generation. The player actually does have a light but I turned up the world brightness the last day so the player light is washed out. I've had a couple mentions about sphere cast and just forgot it existed. The audio was all a last day add so I didn't get a chance to polish it. I had too much fun making potions I never got around to a proper environment for them. Thanks again for all the feedback!
It's good to hear someone found the gold coin interaction! I tried a couple times to make the tutorial and I still couldn't make it easily visible. I had a lot of issues with spawning the goal and the guards that I wasn't able to iron out. I'll have to check the SFX slider since it was one of the last things I added.
I got pretty lost on this one. I like the art and it feels like you have a lot in place but I had a hard time figuring out what to do. It looks like there is a lot to mess with in the shop and the wand modifications but I felt like I was getting killed too fast to mess with it. I'll give it another try if there's obvious stuff I missed.
Thanks for playing! I do agree that some options for tweaking the controls would be good. The environment generation is the big thing I didn't get around to. For your specific example the fire does spread from box to box but they have to be touching. I had an animation for drinking and named the game about it but never got around to adding it.
I love the graphics. There seemed to be a lot of visual variety between the potions and I liked the bigger potions but I couldn't figure out what the colors did. The controls felt smooth but bouncing between the Enter key and the mouse didn't feel good. I liked the cute music but it did get a little grating. Great job!
Neat idea! I had a lot of fun dodging the attacks and I liked that each wizard had a distinct pattern. For using powers I just spammed the button when I felt like I was in trouble. I just mashed the color button when I reached an attack spot as well. I enjoyed it a lot even if I didn't feel like I was playing it correctly. Great job!