The fact that this also uses procedural generation for the map is even more impressive, the sense of scale is incredible, i tried out a seed of 42000 just for fun and while i didn’t come across a lot of combat or dungeons it was quite a ride just to wander around such a huge map
Even took a snapshot of the view :p
This can turn out to be quite a cool rpg in the long run with the inventory and all.
the only tiny nitpick i had while playing this is that the walking speed seems a bit slow to go around such a large environment but then again small nitpick considering what’s on offer here ^^
You did an awesome job :)
(small sidenote : in the windows download version the executable is mising its extention and has to be added manually before it can be launched)
Hey, thanks for the kind words. For complete transparency, I started this project in a jam earlier this year and have been working on it on and off since then. So not everything seen here was done in the jam time :)
There are some dungeons to explore and enemies to fight. But they are not easy to find. My next task is to give the player better direction on where to find them. There is one inside the city where you start but this is unfortunately not obvious to the player. I want to add enemies on the surface as well but I am running into issues generating navigation meshes with such a large map.
Regarding the walking speed I agree, it is slow. I am hoping to achieve a grand sense of scale where the player can spend the entire game in a single location or choose to explore. I am thinking of adding some kind of mount. Funnily, when I turn the walk speed up the dungeon interior movement feels too fast so it is a balancing act.
Thanks for pointing out the Windows exe issue! I will look into fixing that! I am developing on Linux and often forget to test the Windows builds :)
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That is one hell of an impressive entry :O
The fact that this also uses procedural generation for the map is even more impressive, the sense of scale is incredible, i tried out a seed of 42000 just for fun and while i didn’t come across a lot of combat or dungeons it was quite a ride just to wander around such a huge map
Even took a snapshot of the view :p
This can turn out to be quite a cool rpg in the long run with the inventory and all.
the only tiny nitpick i had while playing this is that the walking speed seems a bit slow to go around such a large environment but then again small nitpick considering what’s on offer here ^^
You did an awesome job :)
(small sidenote : in the windows download version the executable is mising its extention and has to be added manually before it can be launched)
Hey, thanks for the kind words. For complete transparency, I started this project in a jam earlier this year and have been working on it on and off since then. So not everything seen here was done in the jam time :)
There are some dungeons to explore and enemies to fight. But they are not easy to find. My next task is to give the player better direction on where to find them. There is one inside the city where you start but this is unfortunately not obvious to the player. I want to add enemies on the surface as well but I am running into issues generating navigation meshes with such a large map.
Regarding the walking speed I agree, it is slow. I am hoping to achieve a grand sense of scale where the player can spend the entire game in a single location or choose to explore. I am thinking of adding some kind of mount. Funnily, when I turn the walk speed up the dungeon interior movement feels too fast so it is a balancing act.
Thanks for pointing out the Windows exe issue! I will look into fixing that! I am developing on Linux and often forget to test the Windows builds :)